Rpg stats list reddit. Now you have both strength and dexterity instead of might.

Rpg stats list reddit 229. Make it increase somehow I guess, however you want, to let the player train it- Honestly with monster stats, it might be better to compare them to your heroes stats. It’s been copied and reframed into pretty much every genre For game balance in rpg games, they placed limits on what a caster can wear. Rather I would just have a long list of stats that govern one or a few aspects. How can a “most stats” list not include a social stat? Madness. Path of Titans is an MMO dinosaur video game being developed for home computers and mobile devices. Excepted for 1m+ DPS). I would say though that the correct number to have is between 4-8 for most games. Because it took an old school simulationist approach to stats. This subreddit serves as the official online hub for AtomTeam, the creators of ATOM RPG and Trudograd. That shows their personal stats, levels, and Job. and I think this is a good range Now you have both strength and dexterity instead of might. Arifureta has people can view their status from an Artifact called a Status Plate. The following has been true of ICRPG from the beginning: GM prep is simplified Character creation is swift The system feels complete The rules are remarkably malleable Any game you play will have uses for whatever stats there are. How many stats are too many 15 is probably too many. Girl Underground - A roleplaying suggestion, a list of answers to questions, and moves. (Pathfinder 1e content is allowed but is not a main focus of this subreddit). yeah the key is to make sure each is relevant. I believe the game can be completed with any combination of characters and the variation in character strength isn't very large. true. So, no need to list: Must be a character in a world Must have visible stats Must get stronger through combat or something substitutes for combat. I'm talking 999 cap hp and low stat numbers. 16. 05 or 5% and increases other attributes afiliated by a smaller amount, after every other 5 point spent into an attribute the efficiency is halved. Players may find it overwhelming, and the more you try to list, the more likely someone will have an issue with how you defined a trait. Pathfinder is a tabletop RPG based off of the 3. Probably gonna be working up some Trilobite and Deacon stats for it, I'll post those here. A laundry list of stats and skills to memorize feels like it would cover a lot and offer options for player, but in reality you need to have a relatively flat character, spending points on a lot of things to avoid the faux pas of having a relevant skill at too low a level. I'm revisiting my attribute/stat system and making it akin to real life increasing strength also partially increases power and agility and thoughness, strength starts at 1. No sub-stats, no separate fighting attribute. but then the way it combines with the skills gives great variety, You have a rating 1 - 5 in each stat & the same for each skill, forming a dice pool of d10's. Skills are viewed in the list under the stats and can be gained from training. 0 and 3. Which basically translates into 1 stat point = 1% stronger than a stat of 0. Mana is a measure of the Characters mental health. Additionally, it may be beneficial to add only three main quests to your list for today Index Card RPG: Master Edition is the evolution of an idea- designing a d20 System RPG that is easy to prep, play, and hack while sacrificing nothing. I really have grown to like the DnD/pathfinder stat system. and stats like Undead Bonus Damage among a bunch more) have a lot of RPG-type features you can work with. so from 5 to 10 it will only increase the This tier list was created by compiling usage statistics for ALL game modes (TS, NC, CR, TR, campaign, towers, TRift, legends' championship). However, with the right group, on the right night, with the right atmosphere, it is the best game imaginable. Have you looked at any games? In games with stats like that, it can be incredibly useful - to the point that in some games it's labeled the "god stat" and has to have its utility reduced. 2 physical stats 1 mental and 1 social/magickal. The Silph Road is a grassroots network of trainers whose communities span the globe and hosts resources to help trainers learn about the game, find communities, and hold in-person PvP tournaments! In my system, Questline, my partner and I found that by decreasing the usual number of 6 or so stats to 4, we could combine those 4 stats in certain ways to derive other relevant attributes of the character, and allow our skills to differentiate underneath the stats that are combinations of the traditional ones. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. For now all I'd say is make a STR variable. As for what the stats should do? enum Stats {Health, Strength }; Then you can write function like GetStatValue(Stats s) and use them like that GetStatValue(Stats. You can be a trader, a doctor, a peacekeeper, a business man, an explorer, or a mere slave The list goes on, but you've got to stay alive first In this post, players will be able to find a list of build synergies and skills combinations. 5. I read a fairly new one recently where system-stats were multiplicative with natural-stats. Stats like strength facilitate athletics, endurance, carry capacity etc. Essence Statistics. UA2 used Body, Speed, Mind, Soul. No stats. Apocalypse World's stats are more about general measure of how much a person fits a descriptor, not a specific measure: Hard, Hot, Cool, etc. Why not make an RPG where there's like 12 different stats total, but each class only has a selection of 3-5 stats. Grappling uses Str, fencing uses Agi, throwing things uses Dex Also, the tier list I used didn't have any Transcendence heroes, so to make up for that, I will be talking about my feelings on the tans heroes when I explain my rankings. The game features a massive, gorgeous map, an elaborate elemental combat system, engaging storyline & characters, co-op game mode, soothing soundtrack, and much more for you to explore! Players may find it overwhelming, and the more you try to list, the more likely someone will have an issue with how you defined a trait. Aura sounds cool. Games for PlayStation 4, PlayStation 5, Steam, Epic Games, Xbox One, and Xbox Series X/S. The goal is to give a rough approximation of each characters' in game. In this game you roll on two d100 tables (one broadly positive, one broadly negative) for six adjectives that are your six core stats, so each member of the party might have zero stats in common. Ttrpgs tend to have somewhere between 5-7 with a range of 9-12 skills in many cases. I'm working on a ttrpg. Personally, I like defensive stats and absolutely have fantasies about being untouchable but not necessarily having much if any offense. - Attribute Path: The ID of the attribute of your stats. Strength I'm making a game with low numbers. This type of 3x3 attribute system suggests all of the attributes would work the same and players would choose their character's attribute numbers based on the type of character they want, but itseems like the player would need an in depth understanding of the combat system to make choices on their stats and if they want their character to be Skill Modifiers - a list of other stats paired with ratio to link stats together (for example Melee Damage -> + Damage x100% -> +Strength x2% would translate to Melee damage modifier is equal to Damage Modifier plus its own value, Damage Modifier being equal to its own value plus 2% of strength) For all things Marvel Multiverse, the Marvel superhero tabletop RPG. After covering 800+ games here on the sub, this is my attempt at collecting and summarizing some of the best Dungeon Crawler RPGs on mobile. This is a tier list created based on my experience with each character during multiple runs. It's a bit of a burden to always have to reference back to one of the books to pull the stats (Bonus, Damage, Range, Weight, etc). The Shab al Hiri Roach - You might be able to argue that characters have stats. steps) Totals Keys pressed + Clicks Pages read Time spent drawing Overall Happiness / 10 Overall pain / 10 RPG_Gamers is a subreddit for fans of all video game RPGs from JRPGs (Final Fantasy, Dragon Quest), Western RPGs (Fallout, Baldur's Gate), action games with RPG elements (Diablo, League of Legends), and discussions related to them. Two stats Wit and Deftness are sometimes moved to the next group, but that is about it for stats. However, this post will be limited to 20k-50k or lesser Physical and Magical ATK since infuses gears or perfect stats, or +25-40 equipment can pretty much one-shot any monsters or elites (Beside bosses. Edited #1: Text Limited. Of course numbers aren't going to get that high in a typical rpg, but damage and stats in the thousands/millions range is nice. When children are born they have extremely low stats, including luck. This was going to be my comment. Heres a list of a stats from a variety of games that take different approaches. Really high stats are uncommon in that type of book. Stats are important, but they are almost always the same for every character. It just depends how you set up your values. Mental stats include perception, intelligence & wits. i already know about RPGStats, it doesn't let me add restrictions, so it's useless for me. The main issue is that there are stats for players, and guns, but those were added later, and because of the amount of abilities, I can't really make a stat system without remaking every ability and not destroying the concept of said abilities. Like using the basic rpg maker A B C stats, level 1 heroes stats would be like HP 300 MP 150 Atk 20 Def 16 Or something so I would make a level 1 slime try to die in 2-3 hits. Default: 100 // STATS - Name: The display name of the stat. Members Online Before I make my own sheet, I wanted to see if anyone out there has a cheat / Google / Excel / Other sheet of all the Alien RPG weapon stats for easy reference during the game. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. I’ve started with the 6 core stats of DnD/Pathfinder (strength, dex, constitution, intelligence, wisdom, and charisma) and switches to a personal system hat split everything up, and back again now. Apocalypse World uses Cool, Hard, Hot, Sharp, Weird. . 0 and every point increases it by 0. Share your questions, campaigns, character builds, and all other content related to the game! Members Online Drop down to 4 stats per group. I was going to model them after FF: The 4 Heroes of Light, since I'm also implementing a level scaling system (Not like 1-99, but a rat can go from like 2-14), but it only has 3 visible stats. Only "best in slot" formations were considered and TS, CR, and NC were weighted 5 times as heavily compared to other game modes. What's tough is coming up with standardization for stats, and it may depend on how granular you want to get. Emphasis on the "probably". A lot of these other RPG apps have RPG stats and levels but no content to actually put those stats to use. I think it maybe you need to lessen the numbers cause that is a lot of stats. I'm also interested in the weirder interpretations of black-goo mutation--like, just straight up porting Giger's more esoteric drawings like "Tourist" into the game. Clearly one of the 4 soul stats would be the dedicated soul HP, analogous to vitality and psyche. I would say the only things on your list that are key defining traits of RPGs are character stats ("innate character parameters"), and some form of character progression - whether that's through character levels, individual skill levels (a la Skyrim), skill trees Im not saying those are horrible stats, but the absence of something like endurance seems weird in a survival game — but it would be a remarkable coincidence is the ideal stats for your game where the same as DnD with one exception. Note*:* S Tier allies excel in all stages, A Tier allies are strong with good synergy, and B Tier allies are considered above average, making decent options for beginners. I found the world-building around the stats in this interesting. So, out of curiosity I've decided to use Chat GPT to generate a list of attributes for a Table-Top RPG, here is what it came out with: Strength: Represents physical power and the ability to carry, lift, or damage objects or opponents. The final example is from Multiclass 2000, an updated version of my old Multiclass RPG from 1998, where one aspect of the update is incorporating something very similar to the Saving Throws (functioning as Attributes) that I came up with for my abandoned Modern Action RPG (which was originally called Action Movie RPG - a name that I ended up This is considered an actual playable race, but due to the unfairness in it, I would suggest editing whatever abilities it has to make a balanced version. I adored SPECIAL from Fallout games and wanted my games to have similar acronyms for their stats. This is more of a general game design question than anything specific to Godot, but r/gamedev is still on private. Title says it all, I created a list of about 230 Attributes / Stat ideas. However, stuff like Reborn: Apocalypse has pretty high stats so going up 5-10 points at a time isn’t really huge depending on their class. Stats really depend on what type of book you are looking at. C. I agree. I think the new Avatar rpg also has an emotion/principle tracker. Thank you in advance! Now of course not every RPG wants all stats to be on a standardized mulitplier, so if you need more control, just implement one per stat or stat group. In Aftermath! the character stats tend to be the same for all characters. I'm trying to avoid that by defining my stats and leaving it up to the GM to pick the applicable one for each action. My favorites: In the tier list, you'll see that only Ithaqua is in this tier. Feb 12, 2024 · - Maximum Level: The maximum ammount you can increase your stats. A lot of your points seem to be based on a very limited sample and type of RPG. Example: Fire Mastery: Governs damage from all fire moves and fire resistance. A lot of games use some kind of (100+X)/100 stat system, where X is your stat. Fill your to-do list with “micro-wins. com, which has the same stats as listed in the Advanced Race Guide pg. I love top lists and I combined 4 top 100 rpg lists using weighted avg of the relative positions in each list to come up with this final best rpg lists of all time. As a baby I think they're given some blessing so the low luck doesn't kill them, and as children they are taught a 100% luck based card game called "grindluck" that they play to grind their luck up to a level they can survive outside. Movement and finesse can be combined into one So basically have physical, mental, and spiritual crossed with power, finesse, and toughness I'd like to start tracking as much as I can about my life, here is a list of stats that I have so far, I want to start inputting these statistics every day: Meals Money spent Time spent gaming Walking (no. Habit Hunter feels like one of the most game-like alternatives since it has a world map, quests and you actually fight monsters using the skills you unlocked and items you bought. Maybe do what World of Darkness games do and make a 3 by 3 box of stats. Stats are either mental physical or social, Physical stats for instance include Strength, dexterity and stamina. But at that point, you shouldn't have 12 different stats at all and should only have 3-5 stats for everyone - or even better - no stats whatsoever because jerry-rigging game design by adding tropes simply for them being tropes is MMOItems (RPG loot, gems/socketing, custom tools/weapons) and MMOCore (RPG attributes. Each character has a die size that they use depending What's tough is coming up with standardization for stats, and it may depend on how granular you want to get. " RPG_Gamers is a subreddit for fans of all video game RPGs from JRPGs (Final Fantasy, Dragon Quest), Western RPGs (Fallout, Baldur's Gate), action games with RPG elements (Diablo, League of Legends), and discussions related to them. Full tier list here -> Soul Strike Idle RPG Tier List. The way D&D does their stats, they have a specific bonus for a lot of abilities that fall under each stat. This is a simulation type game, it's a modern fantasy setting, and there's many different abilities. Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. You can use this trait in a variety of 66 votes, 55 comments. On a vacuum, it just feels too 80's in style. Honestly Have you ever wanted to run the Alien RPG in the Halo setting? Here are some Covenant NPC enemy stats and weapons from both the UNSC and the Covenant. Join the community and come discuss games like Codenames, Wingspan, Brass, and all your other favorite games! Try building a to-do list chronologically, by visualizing the steps you’ll take the moment you get out of bed. This is the official community for Genshin Impact (原神), the latest open-world action RPG from HoYoverse. Is it a streamlined RPG without choices on level up or distinction between characters aside from personality? You might not even need any stats at all. I'm also aware of Rereskillable, but it doesn't have a few features which i would really like to have them in my modpack. (You can check it with /attribute <yourattribute> base get) Get the Reddit app Scan this QR code to download the app now Here is a list of fantasy RPG Classes, along with their stats: 1. Health) The big advantage is that you have auto-completion with enumerations, so you can just type Stats. /r/pathoftitans is the official Path of Titans reddit community. As for game design, I'm looking for stats that: A. Long List System: Similar to style 3, but I could do away with the overarching Attributes. These stats and weapons were part of my prep for a campaign that takes place in 2548 (4 years before Halo: Reach), so certain things from later on in the Halo timeline may not be included here. However, I am really weird. Can cover in one way or another most actions a player would want to take. less than 4 and you're risking making the characters ill defined in certain areas (in the very least your stats will be overly broad), more than 8 and you're working with too many primary stats to remember. I do think having the separate defensive stats can solve your mental stat issue, though, if you just include enough budget for two stats. Stats usually include a list of skills associated with that stat. (Consult Minecraft Wiki) - Base Value: The value of the attribute the player has by default. Maybe that system is inevitable. Here are 3 that I came up with. Ironically, I've made a D&D style ability list to help with this. I made this Stat Block Creator Reddit's #1 spot for Pokémon GO™ discoveries and research. Essence Secondary Statistics measure the three facets of the Characters Life force, their Mana, Spirit and Vitality. Each game uses different values. Then there's the fact that players will often imbue their characters with their own mental traits, hence why I personally try to avoid stats that reflect a character's eloquence or creativity. Jan 12, 2003 · Secondary Statistics cover Essence, Motion and Combat. However, if you want to make fighting more tactical instead of something that gets resolved quickly, have a number of different combat maneuvers that use different attributes. Choose to be a thief, a bandit, a rebel, a warlord or a mercenary. Then just pick 2 more soul stats from your ideas. ” Put your daily shower or commute on the list, because it just feels so good to cross things off. Any game you are designing will use it for whatever you think it's related to. A Subreddit for devoted D&D 3. So going from 10->20 STR in the system would make you twice as strong, but lifting weights and improving fitness would make your baseline stats better, so the system increase is more effective. Warrior. Some systems don't use the standard stats and skills for determining a player's abilities Instead, in games such as Primetime Adventures and Prose Descriptive Qualities you get a handful of traits, for example: "Hard-nosed Detective" or "Snappy Dresser" or "RPG Designer", each w/ a numerical rating. You can use this trait in a variety of The final example is from Multiclass 2000, an updated version of my old Multiclass RPG from 1998, where one aspect of the update is incorporating something very similar to the Saving Throws (functioning as Attributes) that I came up with for my abandoned Modern Action RPG (which was originally called Action Movie RPG - a name that I ended up This is considered an actual playable race, but due to the unfairness in it, I would suggest editing whatever abilities it has to make a balanced version. All Essence secondary Statistics are based upon Primary Statistics. It helped me a lot! The Stats are sorted into: -Physical Resistance Stats. B. I'm replaying Cyberpunk now, and even though the stat breakdown is slightly different, the builds can all be divided into "cyber warrior," "cyber rogue," and "cyber mage. This is meant as the 15th entry in my "best of" series here on the sub, where I’ve previously covered Upcoming Games of 2023, Idle Games, Reverse Bullet-Hell games, Turn-Based Strategy Games, Offline RPGs, Multiplayer PvP Games, Mobile Ports, Tower A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Better Angels uses emotional/moral states as its stats. in the editor and see the complete list of all you stats. 5 Ruleset of Dungeons and Dragons. This tier list is made from the perspective of a free-to-play player whose priority is PVE, not PVP. The #1 Reddit source for news, information, and discussion about modern board games and board game culture. This is a very biased list and is very rough. Seemed reasonable. (You can check it with /attribute <yourattribute> base get) This is a simulation type game, it's a modern fantasy setting, and there's many different abilities. This is the place for discussion and news about the game, and a way to interact with developers and other players. Here, you can delve into the wild and perilous post-apocalyptic adventures of ATOM RPG. 5 edition players of the pen-and-paper RPG. Note this is likely biased towards older games since some of these lists are at least a couple years old but the final result does seem like a really good list for any rpg fans. Ten Candles is the least RPG'y entry on my list. If it’s a DND type book then each stat going up by one is the norm. Maybe you can make a 'stats' scroll the player can use from their inventory to check a list of their stats which pulls up various variables. But really in a real world, why can't a mage wear armor, or learn how to fight. Vitality: 100. Neat little series of indie games called Epic Battle Fantasy (especially 5) did this nicely, with a mastery of buffs and debuffs letting you commit absolute war crimes against the local monster populace. Good for one-shot games only, by design, it's more of a collaborative horror storytelling system with light game mechanics to facilitate its progression than it is a true RPG. Now I decided to help other people to do the same, and simultaneously make an open design space for stat blocks. I would say the only things on your list that are key defining traits of RPGs are character stats ("innate character parameters"), and some form of character progression - whether that's through character levels, individual skill levels (a la Skyrim), skill trees I've played a fair amount of Avatar Legends (probably around 15 to 20 sessions between one shots, short games, ongoing games, and solo play) and I've shared my thoughts on it before and they're largely unchanged where my tl;dr score for the game is a solid B-, it's a solid game that does what it sets out to do and does it pretty okay, definitely a solid purchase and a great thing for Avatar Welcome to the Official MultiVersus Subreddit for the free-to-play crossover fighting game developed by Player First Games and published by Warner Bros. Everyone's answers here are all about the usual D&D, strength/agility/magic stats that are in every game. It tracks dichotomies of virtuous/sinister pairs, like Courage and Cruelty both being a 'combat' stat, but being used depending on the context. Player 1 might have Endearing, Romantic, Modest, Forgetful, Sadistic, Deceitful and then the player next to them might have the core stats Leader A lot of your points seem to be based on a very limited sample and type of RPG. And of course there are some non traditional stat systems, but that is a whole other thing. The stats consist of Strength, Vitality, Defense, Agility, Magic, and Magic Defense. Just remember, if a mc can't tank the damage, when spells or arrows are flying around, it is just a matter of time, before they are dead. RPG_Gamers is a subreddit for fans of all video game RPGs from JRPGs (Final Fantasy, Dragon Quest), Western RPGs (Fallout, Baldur's Gate), action games with RPG elements (Diablo, League of Legends), and discussions related to them. For the past few years, I had a list of stat block acronyms I made. Anyway, I'm wanting to implement character stats and modifiers to those stats, and since it's such a common pattern in all of gaming, I figured there were probably some best practices to follow and pitfalls to avoid. They also correspond to the first 4 circuits of the 8 Circuit Model of the Nervous System . From the manual: Use normal skills for fighting. Mana. The amount of adverse conditions The 4 mental stats correspond to the 4 suits in a tarot deck, the 4 elements in astrology, and (possibly) the 4 main areas of the brain. They're sorted both in ENGLISH and SPANISH, and I just made it in case you can't find the perfect name for your desired Stat or wanna check other possibilities. Let's all compile a list of elements that are typical of RPGs OTHER than things that are absolutely required of an RPG. Orang-Pendak: Orc: Hi! So, as the title suggests, I'm looking for a rpg-like stats(or skills) mod for mainly 1. Roll vigor and endurance into one, move willpower and charisma to soul, move focus to mental. This is probably the closest to what I was originally considering (for a specific game design), although with two schools of magic. I did not find the stats of this entry on Archive of Nethys, but on d20pfsrd. The games are available on Steam, GOG, Nintendo Switch, Xbox, PlayStation, Android, and iOS. For instance, STR often translates directly into how much damage a character does or how much weight he can lift - but coming up with an overall indicator of real-life STR that's a composite for legs, arms, chest, back, etc, is difficult. It's a nice abstraction of a lot of physical ability, mental preparedness, and will. Based on what player actions and decisions you want to be in your game, you can probably add 4-6 stats right now. Citizens2 for player lookalike NPCs, BetonQuest for giving those NPCs conversations/quests, and scripting a bunch of crazy stuff together. Because of the way the system works, most characters fall into a set of stats that are common. Are clear and easy for players to understand with little reading of rules. Remember Tomorrow has three stats: Ready, Willing, and Able. Could be broad enough to allow for descript For game balance in rpg games, they placed limits on what a caster can wear. Recently I’ve been playing around with different stats. Ten Candles - Characters are a positive trait, a negative trait, a hidden trait, and a proposed roleplaying scene. Stats, like charisma facilitate skills like deception, persuasion, insight, debate etc. ycoj weig byou lcjgf gsjoxl dfhdleu yobt tnlgawb pukzyiab tqg