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Oculus link distortion curvature. In the OTT program, go to the Oculus Link section.


Oculus link distortion curvature What do What are those values in that section of the Oculus Debug Tool for Oculus Link? Distortion Curvature Encode Resolution Width Encode Dynamic Bitrate Dynamic Bitrate Max Encode Bitrate Dynamic Bitrate Offset Link Sharpening #7. I suppose I could try to take a picture with my phone of the right eyepiece. After doing all of the aboves go to oculus settings in vr (basicly by launching oculus and using link on your quest and going to settings) Curvature is distortion curvature Sorry was making this post while i was at the bus so couldnt exactly remember the names Reply reply The Potato PC Definitive Guide to Improving Image Quality for Oculus Link and Airlink Wireless PC Streaming/Oculus Link As of 13 Nov, 2022. Hello, I am new to vr and just got an oculus quest 2. 2 while I did have the "wobbly" oculus dash issue, but once I opened a game or steamvr performance was great. Use supersampling in the slider of the Oculus software. jug. Although I didn't notice a difference between either setting. 8 ms . my headset is v33. Counterintuitively, 'Low' gives better quality than 'High'. 7/ago. Distortion Curvature: Low Encode Resulution: 3648 Encode Dynamic Bitrate: Disabled It just resets it to default to your oculus link resolution settings Upgrade to 3. When playinf with oculus link cable. Oculus Debug Tool设置 : Distortion Curvature:low ,可提升画面质量. Improves image clarity, especially at lower resolutions. 2, width to like 3600 or something and bit rate to 500, but things far away in skyrim seem blurry, not sure if it's supposed to be like that or not. 3 or better in Oculus app. 0 Distortion Curvature: Default Encode Resolution Width: 2016 Oculus Link Distortion Curvature: Default Encode Resolution Width: 0 Encode Dynamic Bitrate: Default Dynamic Bitrate (Mbps): 0 Dynamic Bitrate Offset (Mbps): 0 Link Sharpening: Auto Mobile ASW: Auto In Device > Graphics Preferences: Refresh Rate: 72Mhz and Oculus Link、現Quest Linkの設定について最新情報をまとめています。記載している情報はQuest2のものですが、Quest3でも基本的には変わりません デバッグツールのDistortion Curvatureで設定します。Default、Low、Highの3つがありますがDefaultとHighは同じ Barrel distortion is the critical software technology that allows the Oculus Rift to use lenses to increase field of view without introducing distortion into Distortion curvature : high. *Enable Air Link in Oculus Link performance with GTX 1070- Is delay due to Link or it is worth upgrading to RTX 2070? I recently purchased the GTX 1070 as a budget choice over the RTX 2070 to try out the Oculus Quest Link. My findings: High = Default (at least on 5408*2736), Low With the release of v12 for the Oculus PC runtime, we now allow overriding the default Oculus Link Resolution using the Oculus Debug Tool (ODT) which is located under the . New comments cannot be posted and votes cannot be cast. Change the Distortion Curvature to "Low". Unfortunately, I don't think we'll ever get a fix for it, it seems that Oculus has completely abandoned the PC experience and don't care about improving either wired or wireless Link experience. The distortion curvature is set to So you have seen or heard about Oculus Debug Tool and maybe some of the things you can do with it. Recommandation pour une 2060 GTX qui devrai être un peut moin puissante que la tienne. This should give very crisp qualityif you switch to air link leave everything the same but lower the bitrate encode to like 160 or basically the best your router will tolerate for me its 160 and for link i can go I do not think it was the cable as during the oculus link test I got a maximum of 2. Though I ended up getting a dedicated router for virtual desktop but even then I’m still tweaking it Oculus link 2 From Oculus Link programmer (currently he isn't Meta dev, though). 2 ms 28. distortion curvature with no luck. In ODT, find the "Oculus Link" section with "Encode Resolution Width" and "Distortion Curvature". If you want to play with it more, you should look at some of the videos and articles that go over making Q2 higher quality What are those values in that section of the Oculus Debug Tool for Oculus Link? Distortion Curvature Encode Resolution Width Encode Dynamic Bitrate Dynamic Bitrate Max Encode Bitrate Dynamic Bitrate Offset Link Sharpening #7. rectilinear) images rendered by the VR app, the Oculus PC An Oculus insider stated on their forum, the Q2 has native render with 3664 encode and 5408*2736. Posted by u/ProjectObjective - 2 votes and 7 comments Distortion Curvature : Low Encode resolution width: 3664 encode dynamic bitrate : disabled Encode bitrate (mbps) : either 250-350 LINK SHARPENING ( really important if using 120 hz ): disabled mobile ASW: disabled really good visuals and fixed some of my artifacting on my 6800xt, in which amd is known to have these issues commonly Sidequest and oculus link texture changes . I have already changed to 90hz on oculus software, and on oculus debug tool I have set pixels to 1. each time I start oculus link. Encode Bitrate(Mbps):960 ,码率不是很占性能,拉满到960. If you have rock-solid performance, I'd experiment with raising this setting - most guides The distortion happens in the headset, right "eye/screen" only. With the Oculus desktop app device settings I like 80Hz refresh with the res slider as far Using the link cable 90hz and 1. Change the Bitrate to "300". 0 5Gbps VR Cord with Signal Booster Amplifier and Right Angle Connector 5,Support High Speed Data Transfer 7,Specially Designed The way to "fix" the Link is to adjust the settings in the Oculus Debug Tool. Set Distortion Curvature to High. What you're seeing is compression artifacts due to Oculus Link having a low bitrate by default. Using the Oculus debug/tray tool to increase the Oculus Link bit rate and set distortion curvature to high in order to lower resolution at the peripheral. 7 supersampling. I also use the H264 registry hack. exe” and run it as administrator Copy the setting bottom to top: Mobile ASW : Disabled Oculus Debug for link cable . And then as you say, you have to change it again when switching from Link to AirLink and vice versa. Encore dynamic bitrate OFF. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro The main issue is simply just some odd distortion on the environment that I’ve noticed, usually just whenever I move my head. Like it's actually god awful how blurry and messy everything looks. Render resolution in the Oculus App is at its maximum, SteamVR resolution is set to 150%. Encode Dynamic Bitrate: Disabled(vastly improves image quality) Dynamic Bitrate Offset (Mbps): 0(guarantees dynamic bitrate is disabled) Link Sharpening: Enabled(sharpens the image, the default output is too soft) Mobile ASW: Disabled(PC ASW is better anyways, and it's not for everyone) quill was not able to start in Oculus Quill 03-15-2022; I'm having a problem with the internet when turning on the Quest 2 in Oculus Quest 2 and Quest 12-29-2021; connecting to laptop in Oculus Quest 2 and Quest 12-28-2021; My quest doesn't work in Oculus Quest 2 and Quest 12-28-2021 "Fatal Error" message whenever I link to pc. But how do you find and open the debug tool in the first place? The short answer is that Oculus Debug Tool comes along with the Oculus PC software installation and you don’t have to download it separately. At least A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro My current settings (using wired link) are: Distortion Curvature Low Encoding Width (I think it's called that?) 4128 Bitrate 500 Dynamic Bitrate off ASW Auto It doesn't look good, like at all. You can find it in this folder: C:\Program This is where Axis-Aligned Distortion Transmission (AADT) comes into play. 43 after reinstalling to attempt to get version 12, so I Using the link cable, when I run a test on the occulus app it says i have a bandwidth of 3. The distortion does not show up on snapshots. in sim racing you’re mostly looking forward so higher fidelity towards the middle is nice. 4 GBps I have a pc with a rtx 3050 and a intel i5 and 16gb of ram but I am getting bad performance on oculus link and it doesn’t get smoother when lowering the graphics. What is the new number for Quest 3 resolution? Share link? Reply reply More replies. vivid screan with curved right display) after deleting Oculus folder oculus recovery starts and reset gpu optimization What are the best settings for ljnk using Steam VR. " I do that, try air link, and get the distortion issue. 1x render res in oculus software Debug tool: Distortion curvature: low Video codec: default Sliced encoding: default Encode resolution width: 0 Dynamic bitrate: disabled Encode bitrate: tried everything between 30 and 900 Link sharpening: quality Mobile asw: disabled Edit: trying to format You can also try changing other settings in Oculus Debug Tool. Important Settings: Link Sharpening: I have Oculus tray tools on with settings: Default ASW off, oculus homeless enabled (to save some headroom) Mirror disabled in the quest link tab I have selected the 2070 super preset which has distortion curvature to low, encode With the upcoming release of Oculus Link, learn more about how this innovative technology works, its architecture and the techniques that enable the connection. If Oculus just let us change all the settings in a single place, and let us create different profiles for different games (plus explained all the Супер-полезная утилита при игре с ПК VR Air Link. 00 GHz) 32 GB RAM EVGA 3080Ti FTW Ultra 文件路径通常是C:\Program Files\Oculus\Support\oculus-diagnostics\OculusDebugTool. I cranked up Oculus Link Encode Resolution Width at 4000 (which seems to be the max supported OCULUS DEBUG TOOL Distortion Curvature: Low Encode Resolution Width: 3940 Encode Dynamic Bitrate: Disabled Dynamic Bitrate Max: 0 Encode Bitrate (Mbps): 480 Dynamic Bitrate Offset (Mbps): 0 Link Sharpening: Enabled Mobile ASW: Disabled OCULUS DEVICE SETTINGS Refresh Rate (90Hz) Render Resolution: (3456x1744) 0. If you didn’ Now, for the Oculus Link panel: Distortion Curvature: Low. For most fields in ODT, 0 or "Default" means "do not override the value". Encode Resolution Width: Oculus Link works by sending a compressed video In the diagnostics folder, open the Oculus debug tool, down where it says "Oculus Link", I set the bitrate at 250, but it might depend on how beefy your GPU is. H265 is higher quality at the same bitrate, but H264 300Mbps beats H265 200Mbps on Link sharpening on ( I sugest trying off/on/advance) Distortion curvature low In oculus app render resolution max out for the test. 7 to 29. After that depending of game requirements I setup multisampling ingame to 1. Quest 1: 2970. Or 3970 for high resolutions. Rather, in the first place, Link doesn't seem to be able to maintain detail of original image even at the center of the image at all, as if a Distortion Curvature: Low Video Codec: H. To maximize clarity I run my Q Pro at 72 Hz and don’t stream sound to the headset. While there is no official description given for this feature, it likely sets the curve at which the resolution Now, for the Oculus Link panel: Distortion Curvature: Low. This is in fact the pixel density but its persistent while the pixel density on the odt tool resets after restart. i have good usb Distortion Curvature: While no description is given for this setting, it likely sets the curve at which resolution is reduced in the periphery. With a 1080Ti you should be able to use the settings recommended by Oculus for the 2070+ cards. Start there and see how it goes. Nehmt ihr Änderungen vor, muss im Anschluss die Oculus Software neugestartet werden, das Distortion Curvature doesn't need adjusting at all afaik, won't really help with your perceived quality. Counterintuitively, ‘Low’ gives better quality than ‘High’. Your graphics card is just good enough to run VR on it but on low settings. Please login or register. Go to C:\Program Files\Oculus\Support\Oculus-diagnostics on your PC to open Distortion curvature = low Encode resolution = 3648 Bitrate = 400. 2- I launched the game through the Modify Settings Through Oculus Link. Kinda worked for me. Basesailor Oculus Link Cable 6 M,USB C to Type C 3. Note: According to oculus dev info, if everything else is unchanged 5408*2736 should lead to closest to 1:1 rendering resolution of the panel after distortion. Go into Devices on the Oculus PC app and move the resolution slider all the way to the right. My render resolution is on I’ve got 4090. 265 Distortion curvature: high (should make it lower res outside the central area, but I can't detect any reduction in quality) Encode resolution width: 0 (let the Oculus app set the resolution) Encode dynamic bitrate: enabled (it typically puts out 200-250 Mbps over AirLink, or 250 over cable, and I can't detect any difference from about 150 Mbps) Under Oculus Link I set Distortion Curvature to Low, Encorde Resolution Width 3664, Link Sharpening Enabled. Set to 90 hz, super sampling at 1. Higher distortion curvature gives more pixel density in the center whereas low distortion curvature reduces distortion thanks king, do you know if it affects the encoding and compression quality for air-link? Shouldn't affect it in any way. You need to increase encode bitrate in Oculus debug tool to about 400, set distortion curvature to low, turn link sharpening filter on, and every time you open the Oculus app, asw needs to be turned off, as it defaults to on. I have tried so many possible fixes and none have worked so far. If this is not a post related to an issue with Link, please disregard Link Setting Render Resolution: 5408x2736, Refresh Rate: 80Hz, Distortion Curvature: Low, Encode Resolution: 3664, Link Sharpening: Enabled. Changing distortion curvature, changing encode resolution to max, can't change the result. Copy link Copy link Go to oculus r/oculus. Distortion Curvature high or low? Encode Resolution width I currently have set to 3664. 7 ms 27. Set distortion curvature "low", encode res Accessing the Tool: The Oculus Debug Tool is part of the Oculus PC software. 7 to 41. Distortion Curvature: While no description is given for this setting, it likely sets the curve at which resolution is reduced in the periphery. Distortion Curvature – повышает I also use Oculus Tray Tool as previously mentioned, I have that set Default Super Sampling to 1. 7, you'll be looking at 1. Turning off AWS Forcing on AWS Turning off automatic super sampling and setting it to 1. I left link sharpening in auto because enable is actually giving me some weird flickering on the bottom 1/3 screen. Use Oculus Debug Tools: Distortion Curvature: Low. It's found in the "C:\Program Files\Oculus\Support\oculus-diagnostics" directory by default. How to Increase Meta Quest 2 Resolution (Oculus Link) One of the major selling points for the Quest 2 is the flexibility of being a standalone headset or using it for PCVR (both wired and Oculus Debug Tool: Distortion Curvature Low, Link Sharpening On, 550 Mbps, and Encode Resolution Width to Render Res rounded up to the next 10. with the 4080 you can set it to 1. Also for best results, set Pixel per display override to 0, and Distortion Curvature to Air Link maxed out on Quest 2 (encode resolution 3680x1920, HEVC, 200 Mbps, low distortion curvature and link sharpening quality) looks better than Steam Link. In Oculus Debug Tool: FOV-Tanget Multiplier : 0. Step 2: Locate where you downloaded your oculus program Follow the path Oculus -> Support -> oculus-diagnostics Right click “OculusDebugTool. Distortion Curvature : Default Encode Resolution Width: 2352 Encode Dynamic Bitrate: Default (this is In the oculus app, under devices/graphics preferences, you should set the maximum resolution, and the refresh rate your hardware and brain can handle. Она отключает Oculus Dash, который дополнительно нагружает систему. ADMIN MOD Virtual Desktop corresponding setting for Air Link's Distortion Curvature? I really enjoy how crisp the image is on the edges when setting that in debug tool to "Low". Quest Link Settings Distortion Curvature High Encode Resolution 3648 Vi chiederete perchè usare Oculus Link, quindi il cavo, per streammare i vostri giochi su Meta Quest 2, quando è possibile farlo con Airlink o Virtual Desktop Distortion Curvature: Low. r/OculusQuest. I mean I can handle high though with 90hz but the thing is the Make sure your link cable is connected to a high speed USB 3. I've set the distortion curvature to low. This post is meant to be a sharing of my personal frustrating journey in making PCVR finally working for my modest gaming PC. If this is not a post related to an issue with Link or VD, please disregard this comment. Including fixes dedicated to my laptop. Encode Dynamic Bitrate: Oculus Link Distortion Curvature: Default Encode Resolution Width: 0 Encode Dynamic Bitrate: Default Dynamic Bitrate Max: 0 Encode Bitrate (Mbps): 400 Dynamic Bitrate Offset (Mbps): 0 Link Sharpening: Enabled Mobile ASW: Enabled - Framerate Insurance My PC specs Intel Core i9-9980XE (3. 4 to 27. If your device is not already set up for Link or Air Link, Open the Oculus app, go to Devices on the left-side navigation bar and click Add Headset to follow the on-screen guide to get your Quest 3 or 2 ready. As you are connected to your PC via Oculus Link (by using a cable), you can fiddle around with the Bitrate settings a bit if you do the Default distortion curvature, and in for nvidia I had my Virtual Reality limited frames to three and my Anisotropic filtering set to 2x. With the release of v12 for the Oculus PC runtime, we now allow overriding the default Oculus Link Resolution using the Oculus Debug Tool (ODT) which is located under the . I tested Checking settings on Oculus Debug Tool, (toggled Asynchronous Spacewarp, reset Distortion Curvature and Encode Resolution Width Reducing all performance settings on Oculus Home to minimum EDIT: Also worth mentioning I use a generic USB 3. The 1070 seems t perform well enough - although I do see some minor, infrequent delay or stuttering in Robo Recall. 1Gbps. Distortion Curvature A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro If you are having issues with Link/ Air Link or Virtual Desktop, please check the wiki articles for support Virtual Desktop / Link. I know that the "Low" setting gives you more evenly spread When I run Link at 5408x2736 and VD at Ultra (5376x2784), VD is clearly sharper and renders more detail. 89 for a bit of fps boost with no negatives, you can go lower as long as you don't see the black bars. this renders the center of the screen at a higher resolution, and the outer edges lower. In v23 of Oculus Link, the new app-resolution slider maxes out @ 5408x2736 (combined-eyes). This will maximize quality, if you need performance, consider leaving the debug tool alone. Instead of directly sending undistorted (i. In the Devices tab in the Oculus app I'd set the refresh-rate to 90hz, but resolution is more personal preference. Share Sort by: If you are having issues with Oculus Link, please reference our FAQ on the r/oculusquest wiki, as it may solve your issue. 渲染分辨率是源分辨率。 你可以在Oculus PC应用程序 I've heard that the "Distortion Curvature" setting helps increase edge clarity when it's set to low, so I'd also change that to low regardless of if you use Link or AirLink. Distortion Curvature: хотя для этого параметра не дается описание, оно C) Turn Distortion Curvature to high or low depending on your system, low is better graphical fidelity, but worse performance, and high is worse graphical fidelity, but better performance. Still good enough, better than Rift CV1, quality for me. Encode Resolution Width:3664 ,提升清晰度. I use the debug tool and Oculus wired link. This setting decides the Here’s How To Fix Oculus Quest Blurriness While Using Oculus Link. 9x resolution (5408x2736) Link speed test: 2. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro ADMIN MOD Quest 3 passthrough distortion details? Discussion When an object moves too close to one of the sensors while in passthrough, the image appears to curve in weird ways. So set Distortion Curvature to Low and Encode Resolution Width to 2912. 264 Sliced Encoding: On Encode Resolution Width: 3970 Encode Dynamic Bitrate: Enabled Dynamic Bitrate Max: 940 Encode Bitrate (Mbps): 500 Dynamic Bitrate Offset (Mbps): 20 Link Sharpening: Normal Mobile ASW: Disabled Link Drop Frames: Disabled Then click “Service” and then “Restart Oculus Service”. 1 cable, but as it's worked perfectly thus far I have no reason to believe that's the issue What are those values in that section of the Oculus Debug Tool for Oculus Link? Distortion Curvature Encode Resolution Width Encode Dynamic Bitrate Dynamic Bitrate Max Encode Bitrate Dynamic Bitrate Offset Link Sharpening Distortion Curvature:low Encode Resolution Width:0 Encode Dynamic Bitrate:default Dynamic Bitrate Max:1900 Encode Bitrate:0 The cable will be lighter weight and thinner than most of the long USB3 cables used for Oculus Link transmission hopefully translating to less annoyance and more VR enjoyment. In OTT, if I ever attempt to increase my bitrate above 300 it seems to crash and burn. It should apply automatically with the tray tool but it doesn’t always work so I do it manually. If they cared, the official Encode Bitrate In ODT, find the "Oculus Link" section with "Encode Resolution Width" and "Distortion Curvature". /2023 às 9:31 Escrito originalmente Depuis la mise à jour V23 de l'application Oculus PC il n’est plus utile de passer par les anciennes modifications manuelles des paramètres « Distortion Curvature » ou « Encode Resolution Distortion Curvature: While no description is given for this setting, it likely sets the curve at which resolution is reduced in the periphery. ** Members Online • From what I've read online to achieve a 1:1 pixel density to account for distortion curvature you have to run at 1. What this setting does is it lowers the pixel Distortion curvature set to Low, high, or default (cant say I've noticed a difference as have tested) It might be but I haven’t tried it. I remember now that the Oculus Tray Tool even has settings for how much curvature you want. By the way these are my oculus debug tool settings if that helps anyone: Distortion Curvature: Low Video Codec: Default Sliced Encoding: Default Quest and oculus software fully updated :-:smile: As you say - I have been trying to stick to the tools in the PC app recently, and indeed, I have a horrible feeling I have nudged a setting in the debug tool, as it was kind of running fine, and then perhaps in my attempts to fine-tune initial minor stuttering, I may have made a mess of things? I wanted to share some adb screencaptures I took on wired link & airlink with some comparisons. Here are the values I understood needed to be changed in either the Oculus App or the Debug Tool : The framerate and render resolution directly in the Oculus app The distortion curvature 1. If you look at every VR HMD shipping to date, they all require ~50% more pixels to be rendered than display resolution, and the wider the FOV, the worse that trade off gets, which Copy link Copy link Go to OculusQuest r/OculusQuest. Follow the iracing vr optimization guide. Higher distortion curvature gives more pixel density in the center whereas low distortion curvature reduces distortion on the border of the lenses and thus gives more clarity in the When I set Distortion Curvature to High I perceive the Oculus Link Sharpening image quality being slightly blurrier/less sharp. I've tried every frame rate option, and different settings in OculusDebugTool incl. 0-1. raising it in SteamVR game settings should do the job (when changing steamvr setting, game must be restarted). I also did the recommended tweaks in the Oculus debug tool to set distortion curvature to low and encode resolution width to 3664. Go to Oculus Debug Tool and change the bitrate somewhere between 400-550. Sliced Encoding "5" for H264 Air Link same as Wired Link What are those values in that section of the Oculus Debug Tool for Oculus Link? Distortion Curvature Encode Resolution Width Encode Dynamic Bitrate Dynamic Bitrate Max Encode Bitrate Dynamic Bitrate Offset Link Sharpening #7. 93 into the Pixels Per Display Pixel Override field which will give you about 15% performance gain and you will still get good quality if you set Distortion Curvature to Low and Encode Resolution Width to 2912. But as described on that article, if you don't change pixel density as well, it's useless. Distortion Curvature. 2-1. Try These Setting under Oculus Link section of the Oculus Debug Tool. Resolution and distortion problems are in Air Link only. Do note, it required me to restart oculus service for it to toggle on and off. VD also works with the link cable. I got a prompt in the oculus app that it needs to "update drivers. If I set Pixel Overide higer, lets say 1. But on H264, it becomes around 500Mbps. 7 aug 2023 om 9:31 Origineel geplaatst door In the oculus debug tool I changed the following: Distortion curvature: Low Encode resolution width: 3664 Encode dynamic bitrate: Disabled Encode Bitrate: 960 Link Sharpening: Enabled In the quest app my settings are: 120 Hz 1. Link sharpening enabled . exe. 3, Quest Link settings are Distortion Curvature Low, Encode Resolution 3648, Encode Bitrate 500, Adaptive Dynamic Bitrate Disabled, Sharpening Enabled. Copy link Go to OculusQuest r/OculusQuest. (I play HL Alyx). e. At best it affects the outer edges of vision. 4-1. 1 (and preferably to the Official Oculus Link cable, it's expensive but worth it, lots of other third party cables have had problems with Oculus Link due to being cables of lower quality/lower throughput + I think the Official cable is the only cable that is able to charge your headset while you're playing). It almost reminds me of stars Personally I always used 1. Copy link Go to oculus r/oculus. You will have to experiment a bit depending on your when oculus just installed, they cant use gpu with full function; after reboot or re-launch they starts to optimize with gpu; but it goes wrong with gpu optimization and results with fisheye distortion (i had experienced this case. Encode resolution width 3900. The encode resolution also Copy link Go to OculusQuest r/OculusQuest. Air link at least at max resolution and with tweaks to a couple settings in the debug tool (low distortion curvature, 3664 encode resolution width) looks better than Virtual Desktop at max resolution and both having their bitrate maxed out. Air Link uses H265 as default. This will make the center of the screen higher res and the edges lower resolution. (got downgraded back to 1. Distortion Curvature to low and sharpening on. ** Right click on the Oculus app shortcut, select Open file location. 7x resolution, however I've found nothing about how this affects the distortion curvature Step 2: Locate where you downloaded your oculus program Follow the path Oculus -> Support -> oculus-diagnostics Right click “OculusDebugTool. I use air link over Virtual Desktop because air link flat out looks better, at least at the highest render resolution both provide. I didn't put much thought into the settings above, which were mostly where they happened to be already because I had been trying out different Virtual Desktop configurations. Quest 2: Render Resolution’s Width rounded up to the tens place, OR 3970, whichever is lower. Air link also has less compression artifacts. 89 0. 0 port. Specs for your A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro lightningINF. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online • Any1 notice since the update the distortion curvature in link isn't there anymore?? Like in link they used to heavily compress the edges of the frame cause the lenses would distort them anyway but it was always somewhat noticeable if u really looked Under the Oculus link tab I only have Distortion Curvature and Encode Resolution Width. I personally use encode resolution with 3900 and 960 mbits by copy and paste. I do that, try air link, and get the distortion issue. 0x resolution and then setup things in ODT like bitrate 450, encode width 3664 or 4080, low distortion curvature. Running an AMD RX 590, I tried various versions of the drivers no luck. 1 to 39. I’ve got 3090 too, but I use 90 Hz, maximum render resolution, 955 mbps bitrate, distortion curvature set to low, dynamic bitrate disabled, SteamVR SS set to 100%. The "distortion curvature" option in ODT allows you to adjust AADT. 6x. Sim settings are mostly all on Ultra. In games where I use FSR, I set SS to 150%. Essaye également de revenir en 72 Hz, juste pour comprendre si ça améliore la latence. my app is still 32 though Reply reply Minimum-Poet-1412 Try Low Distortion Curvature--- Reported Setting it to Low "gives more pixel density in the center whereas "High" reduces distortion on the border of the lenses and thus gives more clarity in the periphery" NOTE: The values in the article/ODT are reversed. 7 ago. 9 and distortion curvature to low the game looks way better and stopped being blurry. Also I turned dynamic bitrate off and set distortion curvature to high. I've looked everywhere on the net, but no one seems to agree with the settings for a configuration similar/close enough to this. Asynchronous Spacewarp : Disabled Distortion Curvature : Low Video Codec : HVEC H. Three settings in the ODT that relate to the Oculus Link: Pixels Per Display Pixel Override is a decimal number that sets the actual resolution of Oculus Air Link vs SteamVR Resolution . 0 in all VR applications Turning off reprojection Disabling the guardian The barrel distortion curvature to counteract the lens distortion is what ends up requiring app-render resolutions significantly higher than the display resolution. *Enable Air Link in Oculus software (Settings → Beta). I suggest you set everything to defaults/zeros/auto A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Distortion curvature set to Low, high, or default (cant say I've noticed a difference as have tested) Using link Sucht im ODT nach „Oculus Link“ und dort nach „Encode Resolution With“ und „Distortion Curvature“ sowie „Pixels Per Display Pixel Override“. 2 like mentioned in the Oculus Tray Tool for RTX 2070+, for some games it is just a The must noticed change is from changing distortion curvature to “low”. Instead of setting OTT settings to 1. Encode Resolution Width: Oculus Link works Distortion Curvature: You should set this to high. you dont need pixel density. Updated the original post. To use Debug mode correctly you need the proper settings. Since He didn't mention distortion, I assume it's the default setting. Can someone please help me to unlock this option? Meet Specs but Does Not Perform - Link in Oculus Quest 2 and Quest 11-27-2021; Unity OVR Player controller not working in Oculus Quest 2 and Quest 10-21-2021; The absolute state of Oculus Support. H264 is defintively the way to go. rectilinear) images rendered by the VR app, the Oculus PC What are those values in that section of the Oculus Debug Tool for Oculus Link? Distortion Curvature Encode Resolution Width Encode Dynamic Bitrate Dynamic Bitrate Max Encode Bitrate Dynamic Bitrate Offset Link Sharpening Distortion Curvature:low Encode Resolution Width:0 Encode Dynamic Bitrate:default Dynamic Bitrate Max:1900 Encode Bitrate:0 You can also throw in encoding width at 3600 (for quest 2 and pro) or 4000 for quest 3, distortion curvature low, dynamic bitrate off and gpu performance scaling to disabled. DisplayPort can’t be beaten or Vive Pro’s WiGig wireless solution. Quest 2: Render The distortion curvature setting controls the balance between pixel density in the center versus the periphery of your view. This isn't a random number we picked for Quest 2. Reply reply More replies More replies More replies More replies. It reminds me of interpolating animation into 60 FPS, which ends up creating very This is where Axis-Aligned Distortion Transmission (AADT) comes into play. 709), which makes everything way too dark. After playing with the debuging tool and increasing the bitrate to 500, fov to 0. \Support\oculus-diagnostics\ folder of the Oculus PC Distortion Curvature: Didn't see any difference personally, but I guess can be changed Encode Resolution Width: Changing this above 1600 at 90Hz or 1800 at 72Hz will very likely result in the encoder being backed-up and tons of dropped frames (stutter); Oculus defaults to those values; can increase it temporarily if you want just to see "what Теперь вы можете вручную увеличить разрешение изображения через Oculus Link, что может обеспечить более четкую картинку на Oculus Quest. But H265 requires much more processing power of SoC than H264. This setting balances the pixel density in the center versus the periphery of your view. Any higher than 3970 and the bottom of the screen will begin to crawl with a A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Quest 3 Debug Tool questions (Distortion Curvature, Encode Resolution Width) Support - PCVR The recommended Encode Resolution Width for Quest Pro was 3600. Encode Resolution Width: Oculus Link works by sending a compressed video stream across the USB connection. You can lower the render resolution yourself on the Oculus Debug Tool by entering 0. What this means is that the image will be higher quality/resolution in the center and lower on the edges and is designed to roughly accommodate for software distortion correction required by the lens. "Low" setting is the sharpest. I haven't experimented with the Distortion Curvature value yet so I don't know what sort of perceptible visual impact the different settings will have. Encode bitrate 450. That's really cool info, thanks. Does anybody have good settings for Oculus Debug link cable, can't find anything online, hopefully to stop frame smoothing or repositioning settings at defaults/zeroes except distortion low and encoding bitrate 500mbps. Top 1% Rank by size Quest and oculus software fully updated :-:smile: As you say - I have been trying to stick to the tools in the PC app recently, and indeed, I have a horrible feeling I have nudged a setting in the debug tool, as it was kind of running fine, and then perhaps in my attempts to fine-tune initial minor stuttering, I may have made a mess of things? Presets(预设): 直接应用一个预设,OTT目前提供了4种预设,从GTX970到RTX2080,选择哪一档咱们量力而行,当然也可以自己创建预设。 Distortion Curvature(畸变曲率): 畸变曲率是调整分辨率的渲染分布的,Low选项会让中央区域和边缘区域的分辨率差距更小;High选项会让中央区域分辨率更加高于边缘 That 4128*2272 image gets downscaled using AADT* to a lower resolution than 3168, even when Distortion Curvature is set to Low. \Support\oculus-diagnostics\ folder of the Oculus 「Oculus Link」の画質向上には、各パラメータのうち「Pixels Per Display Pixel Override」「Distortion Curvature」「Encode Resolution Width」の設定を変更しま I was having stutter issues as well. The recommendation from Oculus was for PPD 1. ) Pixels Per Display Pixel Override: 1. And Pixel Per Display Pixel Override is apparently just super sampling. You can increase the bit rate in Oculus Debug tool On your PC go to Program Files -> Oculus -> Support -> Oculus Diagnostics ->Oculus Debug Tool; Distortion curvature. Reply reply BriefYT Distortion Curvature is the setting that changes the number of pixels spent in the center of field of view. Pixels Per Display Override: 0 Distortion Curvature: Default Oculus Link Encode Resolution Width: 2016 Oculus Quest (Official Cable) Oculus Rift S Oculus Home + Store Window 40. Steam Link sends a low resolution video even with the highest manual settings and doesn't even use the correct color space for the Quest (Rec. So if we use H264 on Air Link, we can use it at much higher bitrate. exe,这取决于你安装Oculus应用的位置。 Rendering Resolution. What this setting does is it lowers the pixel Distortion curvature LOW. In the OTT program, go to the Oculus Link section. As I personally don't like having the Oculus Software installed and running when playing Steam VR games (except for some crossbuy titles I exclusively own Steam VR games) Air Link is out of the question for me. on de pc/laptop, first start the oculus debug tool. Link Sharpening: 锐化效果选 Quality Oculus Link Distortion Curvature - Default Encode Resolution Width - 0 Encode Dynamic Betrate - Default Dynamic Bitrate Max - 0 Encode Bitrate (Mbps) - 0 Doesn’t look too bad. IRacing is set up so that I can reach and maintain 90fps comfortably on almost all tracks. Thanks for the help. Quest 3 Debug Tool questions (Distortion Curvature, Encode Resolution Width) What are those values in that section of the Oculus Debug Tool for Oculus Link? Distortion Curvature Encode Resolution Width Encode Dynamic Bitrate Dynamic Bitrate Max Encode Bitrate Dynamic Bitrate Offset Link Sharpening #7. 2023 às 9:31 Originalmente C) Turn Distortion Curvature to high or low depending on your system, low is better graphical fidelity, but worse performance, and high is worse graphical fidelity, but better performance. I don't see any settings about sharpness. Also note the " Pixels Per Display Pixel Override " (short " Pixel Density ") value up top. Reply reply More replies. 2 (resolution 4336) and DC Low to use ERW of 2784, currently the default ERW is 2880. Encode résolution width : 2352 . Encode Resolution Width: Air Link: 2880. In Oculus PCVR app resolution slider all the way to the right and 90hz. I left Pixels per Display Pixel Override at 0. Link sharpening: turn this on Asynchronous Spacewarp: If your pc can’t output at the targeted framerate Changing distortion curvature, changing encode resolution to max, can't change the result. No need to change it in Oculus debug tool, i think. SteamVR: Custom Resolution, disable Advanced Supersample Filtering, turn on Advanced Settings for ease of benchmarking. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro if you have a lower quality towards the edges on pcvr you can change the distortion Only Distortion Curvature (Low) and Encode Resolution Width (2784). Actual bitrate limitation of H265 Air Link is 200~250Mbps. Download a program called Oculus Tray Tools and open it. 2 ms Beat Saber (BTS - Fake Love, Expert) 39. . Render resolution at 100. 6 gbps. Change the Encode Resolution to around the 2600-2700 mark. No. exe” and run it as administrator Copy the setting bottom to top: Mobile ASW : Disabled Link Sharpening: Disabled Encoded Dynamic Bitrate: Enabled Distortion Curvature: low (PC)Asynchronous Spacewarp Oculus Debug Tool settings: 0 Pixels Per Display Override, Default Distortion Curvature, 3664 Encode Resolution Width (also set to prioritize quality in the Oculus app). It may also run games a bit more consistently. Use a Link Cable, not air Link. 9x In the Oculus software (not the debug tool), you can change render resolution, you can change refresh rate there as well. Changes: -Supersampling is now going through Oculus settings and the render resolution first to optimize performance. Did you miss your activation OCULUS DEBUG TOOL Distortion Curvature: Low Encode Resolution Width: 3712 Encode Distortion Curvature = Default Seems to set Link to default Oculus settings. Supersampling is your best bet, that's about it. r/oculus **The Oculus subreddit, a place for Oculus fans to discuss VR. Quest 2 Link Best Settings (Finally Better Than Rift S) Welcome, Guest. Distortion Curvature: Default Encode Resolution Width: 2016 Archived post. NVIDIA GTX 970+ or Comparable <<<< (Id recommend this one. I have 2 plenty powerful enough pcs to run it with but skyrim VR seems blurry. Pixel density, resolution, encoding, curvature. This works for me: 1. I tried staying on default values in ODT and playing with resolution in oculus app but I found it returning less FPS and Using the Oculus debug/tray tool to increase the Oculus Link bit rate and set distortion curvature to high in order to lower resolution at the peripheral. Set Link Sharpening to Normal or Quality. Debug Tool -> Visible HUD-> Performance and Mode-> Oculus Link for testing network The program is called OculusDebugTool. Link bit rate set to 350 and low distortion curvature. Reply reply Distortion Curvature, And I believe so. haxteo munsnha butda qearkgx fobcwi cbd gayhrtmc vbzi yoson zbsnm