Hoi4 light carriers The US has plenty of time to pump out real carriers and the UK has plenty of CVL's at start, which I use as ASW or combine into a mini this hoi4 tutorial guide covers why you should convert old ships to carriers in hearts of iron 4 man the guns. The two things I see people have problems with when running carriers are not having proper screens and not having enough AA Carrier: Naval Bombers ONLY. 0-1 light carriers, depending on amount owned and priority of naval invasion as I Go to hoi4 r/hoi4. So, A decent basis for a strike force is 4 carriers with torp bombers, 'heavy' cruisers, screen of destroyers with torpedoes and AA. 2K votes, 109 comments. However, I have The normal light airframes simply have better stats than the carrier variants. Then click on the carrier aircraft and hold down shift and click on pilot exercises and they Light cruiser (CL): Tougher and more expensive than destroyers, light cruisers are highly versatile and can be outfitted for a range of roles. With the designer, you can have 50 aircraft (T2 Carrier can have 60 without the Your heavy cruisers are largely unnecessary imo. While training your carrier, you can also train your air wings on that carrier. there were 400 light fighters and 239 heavy ones If my carrier task force is in a region fighting another carrier task force that my heavy fighters can hit, will they Either that or make carriers a hard counter to ships bigger than a light cruiser. Simply anchor your Carriers somewhere out of range of enemy NAV (to act as floating airfields), and set the naval carriers to Naval Strike With a strong focus on carriers and their support, no enemy will be outside our reach, whether on land or at sea. If I have air cover in the sea zone without kamis (i. A Basically they are super cheap in comparison to regular carriers, and you can refit old cruisers into CVs at a very cheap cost, And a few light cruisers with These include the Aoba and Izumo. Never go over this because of stacking penalties. Let's take the 1940 airframe for example, as it is the main airframe that will be used by most countries for the WW2's extensive naval warfare provided solid evidence that the age of big ships with big guns was without a doubt over, and that carriers were the future. A place to share content, So, if a carrier airframe has a 2x Light MG for its first slot, torpedoes for its 2nd, it will get Doctrine Since Man the Guns I have to track every carrier in my fleet just to make sure they have the correct number of planes. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Let's get rid of the old It's just like real life, In WW2 carriers pretty much replaced battleships in Pacific theater. I load my capitals with secondaries and light cruiser batteries for maximum light attack to help with the screen fight. If you're expecting to fight outside of friendly air cover, you need AA to deal with enemy NBs/kamikazes. There are no AA does have a noticeable impact vs carriers, however light attack simply has a bigger impact on the battle. Go to hoi4 r/hoi4. The bombers are good against anything, they'll do insane damage against a battleship, or they'll spread out and kill several Eight 70 deck size main carriers with only pure naval bombers, eleven 11 junk converted cruisers 30 deck with fighter, cas, naval bomber. Instead of game-changers they were irl, they with cas being "light attack" good at aiming and damaging smaller unarmored ships, while nav The doctrine should be the fleet in being one, since the other two are focused on subs and carriers. Really its kind of arbitrary, the most important thing for Naval Combat is massing Light In my Japan game I'm heavily using carriers. Part 2. Never use carriers unsupported. As we know, in current version 1. Also since you are playing Japan I’d recommend As Japan you’d use your carrier fleets on hold next to Beijing to provide shore bombardment and assign the carrier based planes to the air zone too. (4 to 1 screens to caps). 398K subscribers in the hoi4 community. IMO base strike should be meta because it gives the best bonuses to carriers and light cruisers. When It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. The worst part about it, is organizing the heavy cruisers because there's different types of them, and burning navy XP 11 votes, 10 comments. Strat I can have 4 of them built before 1939 by refitting some older light cruisers that Italy starts with, and split these up into two task forces with appropriate screens and battleships. You can easily design these using a single hangar, basic AA, a basic cruiser engine, and optionally basic secondary battery. Battleships & Aircraft Carriers are your primary damage dealers & should They have the ability to maintain light and heavy attack making them good at the secondary role of attriting the opposing screens. So only 4 can participate in a naval battle without penalty. This First, Light/Escort Carriers (CVE). Carriers 4 largest carriers, all your capital ships, all the screens you can spare from escorting. Everything else I split into two strike fleets, and place the And secondarily attacking enemy ships. As we all know ships in Hoi4 have been Not the guy but no they're not worth it in comparison to your other options. Swiftly find equipment tags to use with console commands such as add_equipment in Hearts of Iron IV. So planes wouldnt do Link to other parts: Part 1. I will be testing with the AI off, no ai Belt armor was actually on most carriers, with the battlecruiser conversions coming out with 4-to-6 inches of belt armor (the British conversions were made from stupidly Carriers are stronger and you're already mostly done building a strong carrier fleet. Heavy attacks do shoot over the enemy screens and hit their capital ships (or If you can, make dedicated 40w medium/heavy tanks, or 20w light tanks*. In MP, the build that counters it wins much more (cruiser It's far better (and cheaper) now to just build up only flexible light cruisers and no capital ships. And because of it, I have one important question about screens. Then, the damage is multiplied by 5 if the sortie happens in a naval battle and the planes are on the carriers engaged in said battle. 409K subscribers in the hoi4 community. S. You don’t seem to mention carriers much, yet they’re incredibly cost 205 votes, 50 comments. Well built CLs will shred through DDs and outdated CLs but really just scratch capitals. 403K subscribers in the hoi4 community. And if you convert the lights to meta heavies (1 Heavy attack sinks capital ships, light attack sinks screens. CAs are capital ships, so they are produced more slowly and are more expensive, but can screen for carriers and convoys. Other than those, nerf torpedoes in general where having 50 plus torpedo DD is a I win fleet comp. Your second best carriers (mostly navs and few Medium tanks are the most cost effective and combat effective in a wider variery of situations compared to heavy tanks. the guide covers how to convert your old ships In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). Both sides had access to all relevant tech up to 1940. -- 3-4 times screening ships. A place to share content, You're basing the entire Navy off of carrier strike groups and light cruiser screens/patrols. You also have to consider national interests. I Hello, I have some hours in HoI4 but still know not enough about navy. I had about 35,000 out in the field and another 20,000 in my stockpiles. In HOI4, carrier based fleets can kill tens of ships without air overmatch. Then have 9 patrol task forces of spotting CLs to find Also, carrier-based NAV is useful for Convoy raiding. 10. Subs I go for cheap ones and just have them Never build them as the US or the UK. Britain would Go to hoi4 r/hoi4. I mainly put these in a 3rd fleet with a handful of destroyers to help with shore bombardment. No need to make a special light tank for I dunno, even when it was 3000 torpedoes to 600 light attack, light attack did about twice the damage, which is parity damage/IC wise, but that's against unscreened BBs, in a normal battle Your strike fleet should be comprised of light attack heavy cruisers (one heavy cruiser gun, many light cruiser guns, radar/fire control/engine/AA, no armor), roach destroyers (maximum 313 votes, 88 comments. Step 2 - Make it into a SPAA instead. Step 3 - Add as much stuff as you can to improve upon it, keep under 100% reliab. And make sure your ships have high level sonars, radars, and depth charges (in the case of destroyers) With enough sub 1940 Carrier Hull 1940 127 days 1936 Carrier Hull As work begins on the first keel-up carrier designs, we must ensure that these ships have the range and speed to keep up with the rest of our navy, while respecting the It's japan, its part of the RP. In reality, carriers are a waste of production With complete air overmatch, Musashi was the only American carrier kill in the entire battle. In hoi4 you can skip the carrier Medium battery vs light battery. 408K subscribers in the hoi4 community. The 399K subscribers in the hoi4 community. Do it. A No. In fact, i would even say light cruicers are more usefull than Here is the best design you can use for a Light Cruiser in HOI4: Battery Slot: Light Cruiser Battery (Medium Battery) Anti-Air; Fire Control Systems Nothing else matters when you build the design of a Carrier in HOI4. Carrier based aircraft are essentially worth 5x land based aircraft. These consist of: 1 Heavy OR Light Cruiser (light if At least 5 light cruisers designed specifically for an AA load out. I thinked, ı can use all 8 carriers with junk 11 carriers. Modify said Converted hull into whatever I like, Your best carriers (navs and fighters) will head up your main pacific fleet with most of the battleships, heavies and appropriate screens. it can be even cheaper if you slap auto If you aren't using carriers, then there is also a fleet size penalty, but it's pretty vague in what it does, and I dont think it's as significant as the carrier stacking penalty. Put them in one trade force on strike force orders. In Carrier warfare is not well represented in Hoi4. Japan's heavy cruisers may not look like it at first but they have some nice potential. As you're producing medium tanks at first (i. Light cruiser have worse anti-air and anti-sub than destroyers. Compared to regular aircraft carriers, light aircraft carriers have 2/3 HP, can only have Carriers have a different screening mechanic than all the other ships. These An issue with hoi4 and the navy is that it doesn’t account for drydock size. You just need a few more light attack cruisers, a few scouting cruisers, and a lot of spamming destroyers to Changes Heavies, Cruisers, and Submarines to allow for new Hybrid Carrier ship types. Make as many basic hulls as you want to build CVLs. I usually have something like 4 carriers, 10-12 Battleships, 25-30 Light Cruisers, 40-50 Destroyers and fill my CVS with only torpedo planes. Because you use carriers in junction with everything else. All cruisers have less An updated, searchable list of HOI4 equipment names to cheat codes conversions. (wiki does not say this explicitly but I'm assuming) If you have more it's light cruisers that destroy screens a. You aren't wrong, but it gets more complicated. Light for fighters and cas and naval which I recommend going for. Naval Aircraft Designer (10% Range, In this video I will be testing Hearts of Iron IV By Blood Alone UK Main Carrier Navy versus the Italian Main Fleet. Fun factoid of If you like using light carriers and you have coastal AND pacific designer, you can make a super cheap CL design with the base DD gun, sonar 1, and engine 1. There are no Carrier based aircraft are essentially worth 5x land based aircraft. Heavy can nav and strat. I generally make two variants of light cruiser, anti screen with large Go to hoi4 r/hoi4. That's as a high production and research country. I generally would not bother with light tank divisions beyond super Light attack per ship just from design (no experience, advisor, or admiral modifiers) was about 37-38. This usually happens after a spotting process is complete or Since carriers are the most likely targets for sorties and in the spirit of not making this post even longer than it is, we will pretend our target is always the best carrier for its time. This is similar to the approach of Japan and the United For max screening efficiency you need any 4 screens (destroyers or light cruisers) for every capital ship (battleships, battlecruisers, carriers, super heavy battleships, heavy cruisers). This means that from 5 carriers on you get a penalty which increases with each The carrier traits are good if you have carriers. Honestly i never build the heavy ones, I build BB /BC in early game ( they will be Carriers, surface raiders, and sub all perform area denial, but you wouldn't ask which one is better. -Half bombers and half fighters seems The aircraft are divided into three different types of airframes: light, medium, and heavy, as well as their jet counterparts. X the ratio between Destroyers and light cruisers are screens. Fighters annihilate Naval Bombers and Naval Bombers annihilate ships The idea is that if your surface navy is It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. I also often make separate patrol groups of 10 ships. A Airborne Light Tanks are mutually exclusive with all of the other recce companies, and they use standard light tanks. No ship designer. Your strike fleet should be comprised of light attack heavy cruisers (one heavy cruiser gun, many light cruiser guns, radar/fire control/engine/AA, no armor), roach destroyers (maximum Destroyers are the cheap option if you want to go FULL carrier, but light cruisers are the more expensive and effective option. for a Strike force a ration similiar to this is what I do 4 Battleships/Aircraft carriers, 8 Heavy I generally put four carriers per task force, with 6 cruisers and 10 destroyers. - Each of the ships have the absolute bare minimum requirements for them to be able When playing as the Germans is it better to rush light tank 3s and spam them out because it’s less of a resource drain (don’t need tungsten) (Or half of the screen with hoi4 in borderless But this is discounting combat losses. -It would still be unable to hit the 3rd, carrier row, until all enemy screens are gone. The user also wonders if Carrier CAS do anything? Because Perhaps 5 good light cruisers with one heavy cruiser or one carrier. This usually happens after a spotting process is complete or A handful of fast, slightly armored light cruisers stacked with light attack and upgraded FC/RADAR will shred screens to pieces which then allows your torpedoes to do their thing. Later on during a battle near Gibraltar, there was another battle where Italy and the US Any country with kamikazes, 100% carrier fighters. There are no Destroyers are the cheap option if you want to go FULL carrier, but light cruisers are the more expensive and effective option. I generally make destroyers anti-submarine. Each type of aircraft built upon light airframes also has a carrier variant that can be researched. These things kill Japan vs USA, carrier vs carrier, 8 wings of CAS vs 8 wings of Naval Bombers. If you want to produce something close to these smaller carrier designs for historical An easy, lazy way to get light carriers (CVs) is to have 1-2 production lines of CV 1's, and build better CVs {2's, 3's, or 4's) for main fleets; these CV 1's can then be murder on In order to do so, make a task force with your carriers and order them to sit in the middle of a sea tile. But since your screens die like flies you should have more screens as reserves. If You can defeat the USSR with all light tanks, but it's easier to do it with mediums. Research at least Research a carrier hull (let's say 1936 model) Find that I have actually now also acess to a Battleship->carrier converted hull too. Screens prevent cheap All three are good with the proper doctrines and setups. Carrier fighters are bugged right now and do nothing. Fighters annihilate Naval Bombers and Naval Bombers annihilate ships The idea is that if your surface navy is A naval battle gets initiated on a specific province between two task forces, one of them being the attacker. A which leaves you with a pure Carrier/Light Cruiser fleet. Reply reply Impressive_Lynx1196 • I have been playing Hoi4 Day by day, everyday, since May 7th, 2020, ask me anything upvotes Light cruisers should have good light attack to destroy your opponents’ screens & ruin their screening efficiency. If you cannot, then use dedicated 40w infantry attackers. and under about 10 prod. This fleet will be the target. Escort carriers help a lot, but having a shitload of torpedos Pair your carriers with your destroyers in your patrolling fleets. To be fair u had 4x the carriers and like 7x the screens. , you don't have enough to make full divisions of them), I think it might be because it was one of the wings I've started with; as the US, I've noticed that the carrier air wings on the starting carriers refuse to update, but if they're disbanded and created, My favorite fleet combo is 4 T3 Carriers, 4 T2 Battlecruisers, 32 T3 Light Cruisers. For anyone else, switch to the highest caps you can afford and light cruisers in a 3 - I have put together a US fleet composed of 2 carriers (without airplanes), 3 battleships, 10 light cruisers and 40 destroyers. k. They each do different tasks. Just give light guns I don’t like going carriers just because they take so long to build, and eat so much chromium while you build them. America), 100% NBs is effective too. When equipped with airplane catapults, they can serve as excellent scouts. a few battlecruisers to screen the carriers, a few light cruisers to dish out a ton of This mod changes the balance of conventional naval battles, centered on battleships and light cruisers, to one centered on aircraft carriers. Heavy cruisers are good for killing screens if you put light guns on them, also they are For 4 carriers you should have at least 4 capitals and for 4 capitals at least 16 (wiki says 12) screens. After those 4, you slot in a 5th carrier, which is all NAVs except for the last two wings, which should be one fighter and one And Jesus Christ, I did not know how good carriers were at convoy raiding. I've seen a battlegroup of just 2 Carriers with screens completely annihilate 15 convoys in one go. While all the other ships are screened by destroyers and light cruisers, carriers are screened by heavy cruisers, One of the most significant changes that were made was the inability to put light batteries onto heavy cruisers which was the basis of the old meta Starting UK fleet of 5 Carriers (60 Deck 635 votes, 88 comments. It seems this Carrier-based planes capable of interception (light fighters) will automatically engage all enemy planes in the sea zone. If your enemy has lots of heavy attack and damage on capitals from air or carriers, you can get away with far fewer screens than if your enemy is Go to hoi4 r/hoi4. And to support Carrier + Light Cruisers + Destroyers destroys the heirarchy. Central AA/secondaries optional, just keep your speed 30+ Special Mention: CVLs - Converted carriers are GOOD. Light attack can be gotten . You need the research for the carriers, the research and build cost for the planes if Instead of building my usual medium tanks, I decided to build and train up a massive light tank force. CLs are more flexible (more The Navy in HoI4 seems to be something that a lot of people gloss over, perhaps because they do not know how it works, From my testing the only capital ships REALLY worth building are There are a few thing that I’m going to have to disagree with regarding task force composition/usage. I mean like what is your light cruiser gonna do against But its generally better to use light attack to hit DD/CL, secondaries or light medium batteries on CA/BC/BB. The limit for most nations was the size of the drydocks. P. It still can be worth it to For 100 slot carriers I'll generally go 20 Fighters / 80 Naval Bombers and have great success with that. AA works based on a two part check: One of the most significant changes that were made was the inability to put light batteries onto heavy cruisers which was the basis of the old meta Starting UK fleet of 5 Carriers (60 Deck Go to hoi4 r/hoi4. When you have your carrier fleets stationary (Hold) in a tile in a sea region, you All light plane frame have a carrier version of it. The "light carrier deck space" module could also be used for an "escort carrier" hull, which would have much more limited slots, only allowing one or two deck space modules. U can have the worlds greatest carrier and still get wrecked by those numbers. Plus they get cheap carrier craft anyway, a few don't hurt. 3 Carriers 7 Capitals (3xBB & 4xCA) which mean the Carriers are very well screened by their Capitals. To access new modules first complete the added "Crazy Idea" decisions for surface and/or Because I think hoi4 doesn't give carriers justice. In this configuration, the cost is Light carriers, especially the Japanese ones, are modeled by earlier carrier designs. -Heavy and light attack occur at the same time, every tick (hour). Neither case would you be changing your 20w pure infantry. But if you really want to go gung Is there any merit to putting one AA or deck armour module instead of more deck capacity on carriers, assuming I fully screen the carriers in both Destroyers are good for patrolling, for killing subs and for putting torpedoes on them to kill capital ships. r/hoi4. The damage is further Heavy cruisers are the undisputed kings of light attack, mainly because they can mount light cruiser batteries in all their slots The main issue with naval combat in HOI4 has to do with If i got it right, the meta is currently to have a bunch of bare-bones destroyers that are really fast, a good amount of light cruisers to deal light damage to the enemy screens and make the It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. Medium can do ground naval and strat. Modern Carrier hull: Anti-Air +25%, Reliability +7% Modern Carrier hull: Enemy Torpedo Critical Chance -15%, Torpedo Damage Reduction +20% Without Man the Guns: Go to hoi4 r/hoi4. When the AI builds Carriers I believe they are 50% Fighter and 50% Naval Bomber. As the USA you can convert any of your battleships to carriers. . But from what I can tell, Battleships have the most heavy Light aircraft carrier hulls are added when you research 1936/1940/1944 aircraft carriers. A fully I kinda understand naval, I know to put screens with capitol ships, some basics of making an effective task force, and such. Heavy attack can be gotten from carriers, battleships, battlecruisers, torpedoes and Heavy cruisers. HOI4 carriers don't have sufficient opportunity Carrier, pure and simple. A place to share content, ask to take pot shots at weak targets. You absolutely want your carriers in a fleet You're the US so plane count shouldn't be a big issue unless you need the rubber for the USAAF, when IC or resources are an issue this is a fair design, AA over armor (for a fleet carrier use Light attack will target screens then capitals. Also I've read You want the heavy cruisers for the same reason others have commented but also that your capitol ship line screens for your carriers. The US had ALOT of MASSIVE drydocks which is why As japan you can convert your Kongo class BCs to carriers, and your Okinoshima class light cruisers into light carriers. If you have 1 fleet where the battleships have all AA guns, and another fleet where A naval battle gets initiated on a specific province between two task forces, one of them being the attacker. e. And u likely had strong AA too. Even So my battle fleet I like to go for carriers (2-4) and a 1 to 1 ratio with heavy cruisers/battlecruisers backed up with light cruisers and destroyers. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them the reason you 2. Personally - but this comes from someone who never actually used Carriers so take it as pure armchair Yeah, carriers are much better than they were when MTG first came out. A place to share content, ask questions There is something just absolutely beautiful about a fleet with a dozen 150-aircraft fleet carriers. And I won every sea battle against the British and American. I've sunk with a fleet of 3 carriers and 2 battleships plus screens, 6 battleships and I find that light attack helps out more than AA in just about every situation. if not, torpedo kills A naval battle gets initiated on a specific province between two task forces, one of them being the attacker. So having them in hoi4 equals the same it gives you huge advantage in naval battles. 371K subscribers in the hoi4 community. And depending on the force I set up destroyers for whatever I need. 2K votes, 108 comments. Heavy cruisers, Battlecruiser and Battleships are capital ships Carriers and Heavy Battleships are also capital ships, but they have their own Carriers are so much worse than SuperHeavyBattleships, screens are a sorry excuse for not having enough SuperHeavyBattleships. Given that mediums became slow as hell, I feel like friendship ended with medium and light tank is now my best friend. Lights can be good detection patrol ships because they can While I don't disagree with the effect-to-cost ratio of the carriers themselves, they are very costly to support. A place to share content, ask Western Pacific Imperial Fleet: 4 Carriers, 4 Battleships, 2 Yamato-class Ships, 10 Light Cruisers, 20 Destroyers. With 4 carriers, 4 battlecruisers, and all those torps, you don’t really need heavy gunnery. I wanted to see 2. These should be good quality with a focus on light attack and scouting but have ability to kill subs. This usually happens after a spotting process is complete or In order to do this, you start with 4 normal carriers (all NAVs - they have the best naval attack and targeting ratio). Torpedoes can also be used alongside First note: Train your fleet. 43 Escorts (15 CL Carriers for anti-air and with naval bombers anti-ship I don't understand why I should use cruisers at all. Torpedoes will target capitals but they have to get through Thus the largest most efficient carrier based task force will have 4 carriers, 7-8 capitals, 30-36lc/70-80 dds (extra dds because they often sink) You can prioritize light attack on your Thus the largest most efficient carrier based task force will have 4 carriers, 7-8 capitals, 30-36lc/70-80 dds (extra dds because they often sink) You can prioritize light attack on your Carriers get a penalty when there's more than 4 of them in a battle (not counting those from the enemy). "I used the carriers to the destroy the carriers" Armor just allows a chance to ignore damage from light attacks if they cannot penetrate you and increase your total Your strike fleet should be comprised of light attack heavy cruisers (one heavy cruiser gun, many light cruiser guns, radar/fire control/engine/AA, no armor), roach destroyers (maximum cheapness, one gun1, max engine), and a Step 1 - Take your best light tank template. In my opinion this has to change and I have an idea how it could be done. Only a few nations have easy access to chromium, so that means trading. I think that isn’t really viable anymore, even screwing around. Even battlecruicers are better than battleships (less armor, but higher speed and less construction time). fkuh gykm qiwqki rilm xjac vrrt uycbm bdfxf brogip zddqik