Nightwalker stats 5e

Nightwalker stats 5e. abilities, passive effects, and more. Its nightwalker's looks vaguely humanoid with smooth, hairless black skin and two long dark horns rising from its head. I started with the Nightwalker stat block from Mordenkainen's Tome of Foes, then added some vampiric abilities, as well as a reworked Life Drain to act as a more powerful version of the Bite attack, since I couldn't justify a Large Creature taking a bite of a Medium or Small creature without basically taking a chunk out of their body. This isn't even a matter of specific vs "more specific" - we can consider this case as that the Nightwalker "generally" kills targets, and Juiblex "specifically" cannot be killed unless it does not regenerate and starts its turn with 0 hp. No one chooses sorcery; the power chooses the sorcerer. Nightwalkers are the shades of extremely strong-willed and evil mortals whose ancient and unyielding will and malice allowed them to hold their corporeal shape. These hideous. 19 (+4) CON. Undead. A Nightwalker is tall and skinny with an anti-life aura trailing behind As long as you don't get careless with the item's time limit, it's also extremely safe, as the Nightwalker will do nothing but defend itself when it's not under orders. Strength: Strength measures a character’s Druid. CANOLOTH – 5e stats. The undead arrive in 1d10 rounds and serve for 1 hour or until released. Shadow Mastiffs Shadow mastiffs—hounds of the Shadowfell—move invisibly through the shadows, always on the hunt. 00. ```statblock spells: - The archmage is an 18th-level spellcaster. Repeat 5 more times so you have 6 numbers, one for each Ability Score. It appears to be made of shadows and wispy dark smoke. Medium construct ( modron ), lawful neutral. If one of your PCs is a necromancer, and you throw a Nightwalker at them, then the player wrangling the monster and yelling "Yee-haw!" Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Ape - Oh yeah, that might be a problem. Dimensional Lock. Hit point maximum halved. For example, the Dex build can be a really interesting one to explore and your chosen Archetype might open up the need for you to pour points into Legacy content will be clearly indicated by a Legacy badge. com - 5e Point Buy Calculator - Updated 10/22/2022 Version 1. Each character stat has a score ranging from 1 to 20, with 10 being considered average. Melee Weapon Attack: +9 to hit, reach 5 ft. Devil’s Sight. , fly 20 ft. The soul bonds itself to the foul essence it finds in that person, and the boneclaw becomes forever. Orcs are burly raiders with prominent lower canines that resemble tusks. Find a bug? Just want to say hi? Contact Me. Monsters. Aarakocra has advantage on all perception skill checks that rely on sight. The target must succeed on a DC 21 Wisdom saving throw or take 26 (4d12) necrotic damage and become frightened until the end of the nightwalker's next turn. The Sorcerer. The merreneloth regenerates 1 hit point per round unless it has 0 hit points. Monster Manual. Ranged Spell Attack: +3 to hit, range 60 ft. The skinwalker can cast detect thoughts at will and has the following warlock spells prepared: Cantrips (at will): chill touch, poison spray, minor illusion. 6 (-2) WIS. Isolde. Utterly malicious, Nightwalkers seek out living beings to inflict pain and misery upon them, taking pleasure in the suffering of their victims. Fair enough. For example, if you roll a 4 5 2 6, you The nightwalker must make a successful disarm attempt to grab an item held by an opponent. DnD 5e Monsters › Beholder. Senses darkvision 120 ft. Nightshade Zombie. 4. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The target must succeed on a DC 21 Constitution saving throw or its hit point maximum is reduced by an Jul 3, 2022 · The flavour text for Nightwalkers in MToF states that for each creature that enters the Negative Plane, a nightwalker is released to take its place. You will be able to continue using and interacting with your Legacy content in the same way you do today. www. Ever. Flatten. Regeneration (suggested). Magical darkness doesn’t impede the merregon’s darkvision. Death. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or a 2nd-level slot. 3rd level (3 slots): dispel magic, elemental weapon. This is a standard action. Hit Points 345 (30d12 + 150) Speed 40 ft. The Introduction describes the basic rule behind these rolls: roll a d20, add an ability modifier derived from one of the six ability Dec 6, 2019 · Juiblex can only die when the conditions in its ability are met. Want to support me? Support Children's Hospitals and donate to my Extra Life charity page instead! Donate here! MANTICORE 5e stats – giant beasts with the bodies of lions, the wings of a dragon, the head of a man; MARID (Water Genie) – 5e stats; MARILITH – 5e STATS; MARUT – 5e stats; MASTIFF 5e stats – prized by humanoids for their loyalty and keen senses; Math Mathonwy – Celtic Avatar for D&D 5e; Math Mathonwy – God and Clerics for D&D 5e DnD Wiki | Dungeons and Dragons (D&D 5E) Wiki Nightwalker. Saving Throws Strength +18, Dexterity +8, Constitution +11, Wisdom +11. Between their available archetypes, they’re able to serve mixes roles as scouts, strikers, blaster, support casters, and controllers. Eye Ray. Through dark magic, these components take on an enormous and vile humanoid shape, resembling a bipedal toad. Remove the lowest of the 4 results. The alhoon’s innate spellcasting ability is Intelligence (spell save DC 16). Bludgeoning, Piercing, and Slashing. 8 (-1) Saving Throws Con +13. Other creatures can’t teleport to or from a space within 60 feet of the canoloth. As a bonus action, the walker can target one creature in its bright light that it can see and force it to succeed on a DC 14 Constitution saving throw or be blinded until the start of the walker's next turn. Blinding Light. Hit: 5 (1d4 + 2) slashing damage. Monster Tags: Orc. The item is entitled to a DC 34 Fortitude save to resist destruction. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them. Water sources within 1 mile of the lair are supernaturally warm and tainted by sulfur. Boneclaw A wizard who tries to become a lich but fails might become a boneclaw instead. Nightshades are powerful undead composed of equal parts darkness and absolute evil. , passive Perception 19. , truesight 30 ft. – Ajohnson. Medium for 4 level 18 characters. Icy Claw. STR. 22 (+6) DEX. i think that you could change the CR relatively easily by adjusting the number of hit die and damage die. Returning 17 results for 'nightwalker'. Spined Devil (Fiend) CR 2 – Just because these are lesser devils doesn’t mean they’re not a threat. Spellcasting. Challenge 12 (8400 XP) Proficiency Bonus +4. /10ft. Skills: *When hiding in a dark area, a nightwalker receives a +8 racial bonus to Hide checks. Choose those first, based on what you want to play, or your party’s composition. Nightwalker for use in any epic adventure! Compatible with D&D and tabletop role-playing games. seeks out a new master — a humanoid within a few miles who has an unusually hate-filled heart. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. The two best Undead servants to use this ability on are: Beholder Zombie and Nightwalker. Alternatively, it uses its Frozen Spittle twice. The alhoon has advantage on saving throws against spells and other magical effects. The save DC is Strength-based. The target must succeed on a DC 21 Wisdom saving throw or take 39 (6d12) necrotic damage and become frightened until the end of the nightwalker's next turn. When creating a character, players roll dice or use a point-buy system to determine their core stat scores. Languages all, telepathy 120 ft. , one target. Armor Class 14. Evil Gaze . The Nightveil specters of Ravnica are hooded, undead guardians that ride flying creatures called gloamwings. If it succeeds in paralyzing its target, it closes the distance May 2, 2023 · The nightwalker’s range attacks and abilities are their biggest benefit as a creature. The canoloth has advantage on saving throws against spells and other magical effects. #5 Dr_Frederick. Medium undead, any evil alignment. If the quadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying. If a non-evil humanoid dies from this attack, a new shade Melee Weapon Attack: +4 to hit, reach 5ft. of flying. Magic Resistance. Bite. Nightwing. Add any class, racial, or feat bonuses to the scores. Skills Arcana +11, Insight +11, Perception +11, Stealth +8. Binocular Vision (suggested). Nightshades. Regional Effects. Damage Immunities poison. CR 20 is a Hard encounter for 4 level 15 characters. The target must succeed on a DC 21 Wisdom saving throw or take 26 ( 4d12 ) necrotic damage and become frightened until the end of the nightwalker's next turn. 2nd level (3 slots): hold person, magic weapon. Its Life Drain is a huge hit to the party's resources for the day. , passive Perception 15 Languages — Challenge 5 (1800 XP) Proficiency Bonus +3 3. Jun 24, 2020 · A Nightwalker is a sentient undead monster, a creature of death and shadows, wielding enormous powers over darkness. . Any attempt to do so is wasted. A creature that meets the nightwalker’s gaze must succeed on a DC 24 Will save or be paralyzed with fear for 1d8 rounds a nightwalker crossed the shadow bridge, lured by the energy of the living, to be unleashed on the material world. My players are travelling to the negative energy plane soon and I'm confused about nightwalker lore. What most DMs do to prevent the game from breaking is to simply not play at 14th level. MANTICORE 5e stats – giant beasts with the bodies of lions, the wings of a dragon, the head of a man; MARID (Water Genie) – 5e stats; MARILITH – 5e STATS; MARUT – 5e stats; MASTIFF 5e stats – prized by humanoids for their loyalty and keen senses; Math Mathonwy – Celtic Avatar for D&D 5e; Math Mathonwy – God and Clerics for D&D 5e Apr 6, 2019 · look at volo'sbut plague and famine are two really different things. If it can reach the target of Finger of Doom in the same turn, it uses Finger of Doom first. If you like what I do please consider joining my Patreon for $1 In general, Mordenkainen is the forefather of the wizard class (especially the 5e wizard). Hit: 12 (2d6 + 5) slashing damage and 14 (4d6) cold damage. I put it where the arcanaloths statue is, crucified with huge amber nails. ALHOON – 5e stats. Nightwalker. I loved his art style and wanted to surprise my group by commemorating the end of this battle. Speed: 40 ft. There is a strong emphasis on area control spells, and most of the Druid’s best spells require Concentration. QUADRONE – 5e stats. MERREGON – 5e stats. Dec 6, 2018 · Dec 6, 2018. " The Nightwalker 5e lore entry says that for every creature that enters the plane of negative energy, a Nightwalker is released to take its place (note there is nothing in the mechanics of the stat block that mentions this). The nightwalker points at one creature it can see within 300 feet of it. 3/day each: hold monster, wall of fire. as temple sentinels and bodyguards. Enervating Focus Melee Weapon Attack: +12 to hit, reach 15 ft. Strength Drain. The target dies if this reduces its Strength to 0. This was Gary Gygax's metagaming character who allegedly never died. 12. For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. Disadvantage on attack rolls and saving throws. Cold. 0. 147. Jan 4, 2024 · The Unofficial Description and any notes are licensed cc-by-sa. Their spell list has a lot of unique options. Speed reduced to 0. Multiattack The nightwalker uses Enervating Focus twice, or it uses Enervating Focus and Finger of Doom, if available. TheDiabeetusKing. You have 40 ft. , fly 40 ft. Basic Rules, pg. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will. Condition Immunities poisoned. When a coldlight walker dies, its light goes out, leaving behind a frozen, inanimate corpse that can never be raised from the dead. If the shadow attacks from 10 feet away it leaps to the closest unoccupied space within 5 feet of the target in it's leap range. The pit fiend can innately cast the following spells, requiring no material components: At will: detect magic, fireball. Set to 54mm scaling for easier printing and because bigger is better! but you can reduce to 60% for 28-32mm scale. The three main rolls of the game -- the ability check, the saving throw, and the attack roll -- rely on the six ability scores. Aug 9, 2022 · This Nightwalker 5e guide will cover all you need to know about Nightwalkers in 5e, including stats, actions. This is the easily the best method if you want to use it for combat purposes, and also the hardest to acquire. It then goes on to say that in order for a trapped creature to escape, "the released nightwalker must be lured back to the Negative Plane by offerings of life for it to devour. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class. I'm using the Night Walker as a sort of dark energy battery for The Dark Powers. The region containing a legendary red dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects: Small earthquakes are common within 6 miles of the dragon’s lair. Any creature that starts its turn within 30 feet of the nightwalker must succeed on a DC 21 Constitution saving throw or take 21 (6d6); {"diceNotation":"6d6","rollType":"damage. Skills: *When hiding in a dark area, a nightwalker gains a +8 racial bonus on Hide checks. Coldlight Walker. Mordenkainen's Tome of Foes. While the Strength build is the easiest and most common, it’s not the only option that is available to your Fighter. Add the 3 remaining results together. Here's the relevant text: Stepping into the Negative Plane is tantamount to suicide, since the plane sucks the life and soul from such audacious creatures and annihilates them at once. The death knight is a 19th-level spell caster. If your GM doesn’t say otherwise, you roll 4d6, ignore the lowest roll, and add them together. The pit fiend's weapon attacks are magical. It essentially is a high level ghoul; possibly able to create a death spiral so it needs a high CR to signal that danger. A nightwalker prefers to dwell in dark and desolate places, such as ruins, dungeons, graveyards, or swamps. Discover (and save!) your own Pins on Pinterest While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). if Strahd or whomever the Darklord is is in a dead or dominant state they use the negative energy of the Walker to sustain themselves. Hit: 2 (1d4) necrotic damage. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. Evil Gaze (Su): Curse, 30 feet, Will save (DC 24). The skinwalker is a 9th-level spellcaster. Often if I need a specific creature for a specific setting (such as a dwarven commoner or a human mage), I copy the statblock into my notes and change it a bit for my own purposes. Nightshade zombies look much like ordinary, Material Plane-native zombies, but are easily distinguishable from their lesser cousins by the fell aura emanating from them, visible to the naked eye as purple-black smoke curling around the corpse. 9 (-1) CHA. HELP. Hit: 11 ( 2d8 + 2) bludgeoning damage plus 14 ( 4d6) cold damage. chicken-dinner. This full creature's stat block is not available (not OGL). Care should be taken in editing this page. The pit fiend's spellcasting ability is Charisma (spell save DC 21). 301 chapteR 7 | Wildemount Bestiary Udaak Known commonly as the brutes of Xhorhas, these enormous creatures resemble an im-mense, demonic cross between ox and gorilla. Hit: 28 (5d8 + 6) necrotic damage. Those two factors make the wraith seem like a go-to for incorporeal monsters, despite how strong it is. Jun 27, 2020 · How to Roll Stats for 5e. Annihilating Aura. Nightcrawler. The nightshade must make a successful disarm attack to grab an item held by an opponent. Hit Points 337 (25d12 + 175) Speed 40 ft. Claustrophobia (suggested). The artist's name is Ignacio Corva. If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect’s description. AARAKOCRA – 5e stats. While Legacy content may be removed from the marketplace, Legacy content will continue to be accessible and function consistently on D&D Beyond for anyone who owns that content. [ Ténébreux ] Huge Undead, typically Chaotic Evil. He's not necessarily a nuker, he's a paranoid controller on a level your players may not even comprehend. Melee Weapon Attack: +4 to hit, reach 5 ft. Sorcerer. It is the 5etools platform of choice for VTT integrations. Druids are a very versatile class. May 11, 2022 - This Pin was discovered by Sebastian Oyarce Pezoa. 24 (+7) INT. A nightwalker avoids populated areas, unless it has a specific goal or target in mind. , one creature. Innate Spellcasting. •• Edited. ","rollAction":"Annihilating Aura","rollDamageType":"necrotic"} necrotic damage. Disintegration. Armor Class: 14 (natural armor) Hit Points: 297. From what I can tell, the intent isn't that the Nightwalker emerges and impersonates anyone who enters the Negative Plane, but rather, that entering the Negative Plane causes a Nightwalker to spawn, at which point it functions as kind of a really complicated lock Nightwalkers are evil undead monsters from the roleplaying game Dungeons & Dragons. Innate Spellcasting (Psionics). One glance at a beholder is enough to assess its foul and otherworldly nature. 1st level (4 slots): command, guiding bolt, shield of faith. The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). A 15th Necromancy Wizard can cast Feeblemind on it to bring its Nightwalkers lose to command undead. (poor) Terrain: Any land and underground A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. Basically don't send this against a character who can take control of undead. Hit: 22 (3d8 + 9) piercing damage. Native to the Shadowfell, these entities are very dangerous and deadly to any living creatures. 5th Edition. Some humanoids who died from extreme cold but whose spirits Aug 6, 2023 · Okay, I can see where the confusion comes from. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. If the attack hits it deals an extra 3 (1d4) slashing damage. The nightwalker was leaking shadows as he got damaged and ruthlessly targeting those close to death. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). 9: Updated Extra Life charity links for 2022. The target’s strength score is reduced by 1d4. They are fearsome agents of House Dimir, protecting the territory and interests of that guild-particularly the neighborhood of Nightveil, from which the specters get their name. The nightcrawler makes two attacks: one with its bite and one with its stinger. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30. While frightened in this way, the creature is also paralyzed. In this form, a banderhobb temporarily serves its creator as a thug, a thief, and a kidnapper. Fear, 30 feet. Medium fiend ( devil ), lawful evil. Birthed by Hags. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. A score of 18 is the highest that a person usually reaches. Dive Attack. The allies remaining for their final fight are : Still on the balancing, the two forms of Vampyr were inspired by stats of various monsters : Solar, Aurelia (from the Ravnica setting), Nightwalker (MTF), demon lords (MTF), as well as the latest stats for Auril (Icewind Dale: Rime of the frostmaiden). Aarakocra suffer disadvantage on dexterity skill checks and saving throw in cave, building, or other enclosed area. 5. com Nightwalker » Monster Stat Block - DnD 5e. The Blood Hunter (Homebrew) Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. Axiomatic Mind. For an age, there was darkness and misery as the nightwalker brought pestilence, famine, and death to the region, but the forces of goodness gathered and struck back, banishing the nightwalker and hunting down the lich lord. Name CR Size Type Alignment Source; Aarakocra: 1/4: Medium: Humanoid (Aarakocra): Neutral Good: Monster Manual p. Here's the Vampyr stat block I made on Roll20. If the target is a Large or smaller creature, it must succeed on a DC 20 Dexterity saving throw or be swallowed by the nightcrawler. fandom. Their work can include driving off people who accidentally Aug 30, 2022 · The Fighter in 5e is an interesting one with regard to ability scores. #2. Armed with the rites of forbidden blood magic and a willingness to sacrifice their own The walker makes two attacks. The merregon has advantage on saving throws against spells and other magical effects. See full list on forgottenrealms. Feb 9, 2019 · The Nightwalker is a great fit for the role of "big dumb undead minion" rather than being a boss in its own right. Aggressive, hateful, and greedy, these aberrations dismiss all other creatures as lesser beings, toying with them or destroying them. Assign each number to an ability score. If a target's saving throw is successful, the target Jan 22, 2023 · Imp (Fiend) CR 1 – Imps are always annoying, but several under the command of a death knight are even more so. They have magical resistance and make multiple attacks on a turn, making them dangerous even on their own. They have a resistance or immunity to almost every damage type or condition in D&D 5e so force your players to use long-range attacks with these damage types rather than their magical greatsword. These scores affect a variety of aspects of the game, including combat, skill checks, and spellcasting. plague are human diseases. Hit: 25 ( 4d10 + 3) cold damage. You must have a Wisdom score of 13 or higher in order to multiclass in or Legendary actions. A banderhobb is a hybrid of shadow and flesh. Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks. The mummy lord has the following cleric spells prepared: Cantrips (at will): sacred flame, thaumaturgy. for famine, you're talking about destroyed countrysides and broken regional food chainslong-term issue with the land - drought, plant diseases that irradiate entire cropsbut catoblepas comes to mind. As a bonus action, the walker can target one creature in its bright light that it can see. Multiattack. Slam. Environment: Arctic Forest Grassland Hill Mountain Swamp Underdark. Summon Undead ( Su ): A nightwalker can summon undead creatures once per night: 7–12 shadows, 2–5 greater shadows, or 1–2 dread wraiths. Foundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. These greater shadows use the statistics of a shadow, save that they have a Challenge Rating of 3 (700 XP), their hit points are 38 (7d8 + 7), their Strength Drain ability has a +5 to hit and deals 16 (4d6 + 2) necrotic damage in addition to their normal reduction to the target’s Strength score. 12: Aarakocra Captain: 3: Medium: Humanoid Roll your d6 4 times, and write down each number. I think it's an oversight of WotC on this one, but RAW a level 14 Necromancer can get one as a permanent subordinate with their class ability. Ability scores define these qualities--a creature's assets as well as weaknesses. Need vampyr stats. I was focused just on their statblock and didn't read their lore info thoroughly. Legendary Resistance (3/Day). Medium humanoid, neutral good. The wendigo makes three attacks: two with its icy claw and one with its bite. Source: IDRotF, page 284. Crush Item (Su): A nightwalker can destroy any weapon or item of Large size or smaller (even magic ones, but not artifacts) by picking it up and crushing it between its hands. The walker sheds bright light in a 20-foot radius and dim light for an additional 20 feet. It has the following paladin spells prepared: 1st level (4 slots): command, compelled duel, searing smite. Magic Weapons. Nov 19, 2018 · The nightwalker uses Finger of Doom as part of its Multiattack whenever it has this ability available and has advantage against any opponent within this 40-foot-plus-remaining-move radius. Roll20 uses cookies to improve your experience on our site. The flavor, “spirit holding itself in the world by sheer force of will”, is also the most general. 6. Cold Ray. Most aspects of character creation (race, class, proficiencies, etc) come before ability scores. Melee Weapon Attack: +5 to hit, reach 5 ft. To install the Plutonium module, and start using all of 5etools' content in your game, paste the manifest URL [ current / v11 / v10] into your Foundry server's module installer. A nightwalker can travel to other planes through portals or rifts, usually created by powerful magic or planar anomalies. Those few who survive the effort do so by sheer Foundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. Oct 31, 2023 · Introduction. Actions. Their chilling malevolence hangs heavily about them, along with the smell of an open grave on a winter’s morning. All monsters from the 5th Edition (5e) SRD (System Reference Document), organized by challenge rating (CR) Skills Perception +5 Senses darkvision 60 ft. Medium fiend ( yugoloth ), neutral evil. The quadrone can’t be compelled to act in a manner contrary to its nature or its instructions. Melee Weapon Attack: +14 to hit, reach 10 ft. Saving Throws Int +13, Cha +13 Skills Arcana +13, History +13, Perception +13 Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks A much stronger relative of the wight, native to the Shadowfell. Otherwise, the reduction lasts until the target finishes a short or long rest. Nightwalker ( pointer) [1] Huge Undead, Chaotic Evil. I ve changed, following some guides, a pair of things in the module, so that it should be 10-15 or maybe even more, and one of the possibile outcome is that the character traps the vampyr in barovia with a ritual and then defeat him, banishing form even turning there (this is not so simple but l ve made it shorter to you). hh mo ga py cu bt ub ww av cv